mirror of
https://github.com/getcompanion-ai/co-mono.git
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chore: bump coding-agent to 0.7.14 - fix Anthropic OAuth and Mistral API compatibility
This commit is contained in:
parent
a5ed6ab641
commit
063b7e0f11
9 changed files with 303 additions and 7 deletions
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@ -164,6 +164,9 @@ async function streamAssistantResponse(
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} else {
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context.messages.push(finalMessage);
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}
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if (!addedPartial) {
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stream.push({ type: "message_start", message: { ...finalMessage } });
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}
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stream.push({ type: "message_end", message: finalMessage });
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return finalMessage;
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}
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@ -273,13 +273,22 @@ function buildParams(model: Model<"openai-completions">, context: Context, optio
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stream_options: { include_usage: true },
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};
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// Cerebras/xAI dont like the "store" field
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if (!model.baseUrl.includes("cerebras.ai") && !model.baseUrl.includes("api.x.ai")) {
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// Cerebras/xAI/Mistral dont like the "store" field
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if (
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!model.baseUrl.includes("cerebras.ai") &&
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!model.baseUrl.includes("api.x.ai") &&
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!model.baseUrl.includes("mistral.ai")
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) {
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params.store = false;
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}
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if (options?.maxTokens) {
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params.max_completion_tokens = options?.maxTokens;
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// Mistral uses max_tokens instead of max_completion_tokens
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if (model.baseUrl.includes("mistral.ai")) {
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(params as any).max_tokens = options?.maxTokens;
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} else {
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params.max_completion_tokens = options?.maxTokens;
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}
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}
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if (options?.temperature !== undefined) {
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@ -308,9 +317,12 @@ function convertMessages(model: Model<"openai-completions">, context: Context):
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const transformedMessages = transformMessages(context.messages, model);
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if (context.systemPrompt) {
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// Cerebras/xAi don't like the "developer" role
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// Cerebras/xAi/Mistral don't like the "developer" role
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const useDeveloperRole =
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model.reasoning && !model.baseUrl.includes("cerebras.ai") && !model.baseUrl.includes("api.x.ai");
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model.reasoning &&
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!model.baseUrl.includes("cerebras.ai") &&
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!model.baseUrl.includes("api.x.ai") &&
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!model.baseUrl.includes("mistral.ai");
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const role = useDeveloperRole ? "developer" : "system";
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params.push({ role: role, content: sanitizeSurrogates(context.systemPrompt) });
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}
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@ -2,6 +2,15 @@
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## [Unreleased]
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## [0.7.14] - 2025-11-17
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### Fixed
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- **Anthropic OAuth Support**: Added support for `ANTHROPIC_OAUTH_TOKEN` environment variable. The agent now checks for OAuth tokens before falling back to API keys for Anthropic models, enabling OAuth-based authentication.
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- **Mistral API Compatibility**: Fixed compatibility with Mistral API by excluding the `store` field and using `max_tokens` instead of `max_completion_tokens`, and avoiding the `developer` role in system prompts.
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- **Error Display**: Fixed error message display in assistant messages to include proper spacing before the error text.
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- **Message Streaming**: Fixed missing `message_start` event when no partial message chunks were received during streaming.
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## [0.7.13] - 2025-11-16
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### Fixed
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@ -1,6 +1,6 @@
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{
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"name": "@mariozechner/pi-coding-agent",
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"version": "0.7.13",
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"version": "0.7.14",
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"description": "Coding agent CLI with read, bash, edit, write tools and session management",
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"type": "module",
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"bin": {
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@ -226,6 +226,14 @@ export function getApiKeyForModel(model: Model<Api>): string | undefined {
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return resolveApiKey(customKeyConfig);
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}
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// For Anthropic, check ANTHROPIC_OAUTH_KEY first
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if (model.provider === "anthropic") {
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const oauthKey = process.env.ANTHROPIC_OAUTH_TOKEN;
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if (oauthKey) {
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return oauthKey;
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}
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}
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// For built-in providers, use getApiKey from @mariozechner/pi-ai
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return getApiKey(model.provider as KnownProvider);
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}
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@ -56,7 +56,8 @@ export class AssistantMessageComponent extends Container {
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this.contentContainer.addChild(new Text(chalk.red("\nAborted"), 1, 0));
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} else if (message.stopReason === "error") {
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const errorMsg = message.errorMessage || "Unknown error";
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this.contentContainer.addChild(new Text(chalk.red(`Error: ${errorMsg}`)));
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this.contentContainer.addChild(new Spacer(1));
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this.contentContainer.addChild(new Text(chalk.red(`Error: ${errorMsg}`), 1, 0));
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}
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}
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}
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9
test.html
Normal file
9
test.html
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@ -0,0 +1,9 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>Test Page</title>
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</head>
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<body>
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<h1>Hello, World!</h1>
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</body>
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</html>
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199
threejs-demo.html
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199
threejs-demo.html
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@ -0,0 +1,199 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Three.js Interactive Demo</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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font-family: Arial, sans-serif;
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}
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canvas {
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display: block;
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cursor: grab;
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}
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canvas:active {
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cursor: grabbing;
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}
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.info {
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position: absolute;
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top: 20px;
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left: 20px;
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color: white;
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background: rgba(0,0,0,0.5);
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padding: 15px;
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border-radius: 8px;
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font-size: 14px;
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z-index: 100;
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}
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</style>
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</head>
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<body>
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<div class="info">
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<h3>Three.js Interactive Demo</h3>
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<p>🖱️ Click & drag to rotate</p>
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<p>🔄 Scroll to zoom in/out</p>
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<p>✨ Multiple interactive objects</p>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r155/three.min.js"></script>
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<script>
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// Scene setup
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setClearColor(0x1a1a2e, 1);
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document.body.appendChild(renderer.domElement);
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// Lighting
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const ambientLight = new THREE.AmbientLight(0x404040, 0.6);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(10, 10, 5);
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scene.add(directionalLight);
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// Create multiple interactive objects
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const objects = [];
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// Cube
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const cubeGeometry = new THREE.BoxGeometry(2, 2, 2);
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const cubeMaterial = new THREE.MeshPhongMaterial({
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color: 0x00ff88,
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shininess: 100
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});
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const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
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cube.position.x = -4;
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scene.add(cube);
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objects.push(cube);
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// Sphere
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const sphereGeometry = new THREE.SphereGeometry(1.5, 32, 32);
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const sphereMaterial = new THREE.MeshPhongMaterial({
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color: 0xff6b6b,
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shininess: 100
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});
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const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
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sphere.position.x = 0;
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scene.add(sphere);
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objects.push(sphere);
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// Torus
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const torusGeometry = new THREE.TorusGeometry(1, 0.4, 16, 100);
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const torusMaterial = new THREE.MeshPhongMaterial({
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color: 0x4ecdc4,
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shininess: 100
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});
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const torus = new THREE.Mesh(torusGeometry, torusMaterial);
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torus.position.x = 4;
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scene.add(torus);
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objects.push(torus);
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// Particle system
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const particlesGeometry = new THREE.BufferGeometry();
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const particlesCount = 1000;
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const posArray = new Float32Array(particlesCount * 3);
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for(let i = 0; i < particlesCount * 3; i++) {
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posArray[i] = (Math.random() - 0.5) * 20;
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}
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particlesGeometry.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
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const particlesMaterial = new THREE.PointsMaterial({
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size: 0.05,
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color: 0xffffff,
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transparent: true,
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opacity: 0.8
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});
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const particlesMesh = new THREE.Points(particlesGeometry, particlesMaterial);
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scene.add(particlesMesh);
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// Camera position
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camera.position.z = 8;
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camera.position.y = 2;
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// Mouse interaction
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let mouseX = 0, mouseY = 0;
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let targetX = 0, targetY = 0;
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document.addEventListener('mousemove', (event) => {
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mouseX = (event.clientX / window.innerWidth) * 2 - 1;
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mouseY = -(event.clientY / window.innerHeight) * 2 + 1;
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});
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// Zoom
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document.addEventListener('wheel', (event) => {
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camera.position.z += event.deltaY * 0.01;
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camera.position.z = Math.max(3, Math.min(15, camera.position.z));
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});
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// Animation
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function animate() {
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requestAnimationFrame(animate);
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// Smooth mouse follow
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targetX = mouseX * 0.5;
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targetY = mouseY * 0.3;
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// Rotate objects
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.01;
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sphere.rotation.x += 0.005;
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sphere.rotation.z += 0.01;
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torus.rotation.x += 0.02;
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torus.rotation.y += 0.015;
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// Particle rotation
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particlesMesh.rotation.y += 0.002;
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particlesMesh.rotation.x += 0.001;
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// Mouse interaction effect
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camera.position.x += (targetX - camera.position.x * 0.1) * 0.05;
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camera.position.y += (targetY - camera.position.y * 0.1) * 0.05;
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camera.lookAt(scene.position);
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renderer.render(scene, camera);
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}
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// Resize handling
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// Start animation
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animate();
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// Add some visual effects
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let time = 0;
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function updateEffects() {
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time += 0.01;
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// Pulse the cube
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cube.scale.setScalar(1 + Math.sin(time) * 0.1);
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// Color shift the sphere
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const hue = (time * 50) % 360;
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sphere.material.color.setHSL(hue / 360, 0.7, 0.5);
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requestAnimationFrame(updateEffects);
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}
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updateEffects();
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</script>
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</body>
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</html>
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55
threejs-scene.html
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55
threejs-scene.html
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@ -0,0 +1,55 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Three.js 3D Scene</title>
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<style>
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body { margin: 0; }
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canvas { display: block; }
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</style>
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</head>
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<body>
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<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
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<script>
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// Create the scene
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const scene = new THREE.Scene();
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// Create a camera
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.z = 5;
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// Create a renderer
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Add a cube to the scene
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const geometry = new THREE.BoxGeometry();
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const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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const cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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// Rotate the cube
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.01;
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renderer.render(scene, camera);
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}
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// Handle window resize
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// Start the animation
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animate();
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</script>
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</body>
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</html>
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