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fix(tui): Fix garbled output when content exceeds viewport
- Implemented new renderLineBased method that properly handles scrollback boundaries - Fixed ANSI code preservation in MarkdownComponent line wrapping - Added comprehensive test to reproduce and verify the fix - Root cause: PARTIAL rendering strategy couldn't position cursor in scrollback - Solution: Component-agnostic line comparison with proper viewport boundary handling
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- agent/tui: interrupting requests to model via ESC doesn't work. Interrupting bash tool works.
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- agent/tui: "read all README.md files except in node_modules", gpt-5. wait for completion, then send a new message. Getting garbled output. this happens for both of the renderDifferential and renderDifferentialSurgical methods. We need to emiulate this in a test and get to the bottom of it.
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```markdown
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>> pi interactive chat <<<
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Press Escape to interrupt while processing
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Press CTRL+C to clear the text editorM deployments and building AI agents.peScript API)
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Press CTRL+C twice quickly to exitdeterministic programs (via JSON mode in any language or the
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## PackagesAPI)
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[user]iding your own system prompts and tools
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read all README.md files except in node_modulesrminal UI library with differential rendering
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- **[@mariozechner/pi-agent](packages/agent)** - General-purpose agent with tool calling and session
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[assistant]re lines)
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[tool] glob({"pattern":"**/README.md"}) - CLI for managing vLLM deployments on GPU pods
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README.mdad({"path": "packages/pods/README.md"})
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node_modules/@biomejs/biome/README.md
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node_modules/@esbuild/darwin-arm64/README.md
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node_modules/@types/node/README.mdnt/README.md"}) vLLM configuration for agentic workloads.
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node_modules/@xterm/headless/README.md
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node_modules/@xterm/xterm/README.md
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node_modules/chalk/readme.md tool calling and session persistence, modeled after Claude Code but
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node_modules/esbuild/README.md. It comes with a built-in TUI (also modeled after Claude Code) for
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node_modules/fsevents/README.md
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node_modules/get-tsconfig/README.md
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... (59 more lines)ned to be easy:
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- Writing custom UIs on top of it (via JSON mode in any language or the TypeScript API)
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[tool] read({"path": "README.md"})deterministic programs (via JSON mode in any language or the
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# Pi MonorepoI)ath": "packages/tui/README.md"})
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- Providing your own system prompts and tools
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A collection of tools for managing LLM deployments and building AI agents.
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Terminal UI framework with surgical differential rendering for building flicker-free interactive CLI
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## Packagesre lines)
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- **[@mariozechner/pi-tui](packages/tui)** - Terminal UI library with differential rendering
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- **[@mariozechner/pi-agent](packages/agent)** - General-purpose agent with tool calling and session
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persistencel Differential Rendering**: Three-strategy system that minimizes redraws to 1-2 lines for
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- **[@mariozechner/pi](packages/pods)** - CLI for managing vLLM deployments on GPU podsads.
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- **Scrollback Buffer Preservation**: Correctly maintains terminal history when content exceeds
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... (76 more lines)
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- **Zero Flicker**: Components like text editors remain perfectly still while other parts update
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[tool] read({"path": "packages/agent/README.md"})tocomplete, selection lists, markdown rendering
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# pi-agentl -g @mariozechner/pi
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```
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A general-purpose agent with tool calling and session persistence, modeled after Claude Code but
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extremely hackable and minimal. It comes with a built-in TUI (also modeled after Claude Code) for────╮
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interactive use. │
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[tool] read({"path": "packages/tui/README.md"})──────────────────────────────────────────────────────╯
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Everything is designed to be easy:
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- Writing custom UIs on top of it (via JSON mode in any language or the TypeScript API)
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- Using it for inference steps in deterministic programs (via JSON mode in any language or theve CLI
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TypeScript API)
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- Providing your own system prompts and tools
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- Working with various LLM providers or self-hosted LLMs
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... (422 more lines)ntial Rendering**: Three-strategy system that minimizes redraws to 1-2 lines for
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typical updates
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[tool] read({"path": "packages/pods/README.md"})maintains terminal history when content exceeds
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# piport
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- **Zero Flicker**: Components like text editors remain perfectly still while other parts update
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Deploy and manage LLMs on GPU pods with automatic vLLM configuration for agentic workloads.ering
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... (570 more lines)
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## Installation
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[user]
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```bash
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npm install -g @mariozechner/pi
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```sistant]
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⠴ Thinking...
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... (501 more lines)
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[tool] read({"path": "packages/tui/README.md"})──────────────────────────────────────────────────────╮
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# @mariozechner/pi-tui │
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╰────────────────────────────────────────────────────────────────────────────────────────────────────╯
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Terminal UI framework with surgical differential rendering for building flicker-free interactive CLI
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applications.
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## Features
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- **Surgical Differential Rendering**: Three-strategy system that minimizes redraws to 1-2 lines for
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typical updates
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- **Scrollback Buffer Preservation**: Correctly maintains terminal history when content exceeds
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viewport
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- **Zero Flicker**: Components like text editors remain perfectly still while other parts update
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- **Interactive Components**: Text editor with autocomplete, selection lists, markdown rendering
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... (570 more lines)
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[user]
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l
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[assistant]
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Do you want me to list the current directory contents? If yes, should I include hidden files and subdir
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ectories?
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╭────────────────────────────────────────────────────────────────────────────────────────────────────╮
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│ > │
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╰────────────────────────────────────────────────────────────────────────────────────────────────────╯
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↑14,783 ↓160 ⚡128 ⚒ 5
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```
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- pods: pi start outputs all models that can be run on the pod. however, it doesn't check the vllm version. e.g. gpt-oss can only run via vllm+gpt-oss. glm4.5 can only run on vllm nightly.
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- agent: improve reasoning section in README.md
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# TUI Garbled Output Analysis
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## Problem Description
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When reading multiple README.md files and then sending a new message, the TUI displays garbled output. This happens for both renderDifferential and renderDifferentialSurgical methods, affecting any model (not just gpt-5).
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## Rendering System Overview
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### Three Rendering Strategies
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1. **SURGICAL Updates** - Updates only changed lines (1-2 lines typical)
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2. **PARTIAL Re-render** - Clears from first change to end, re-renders tail
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3. **FULL Re-render** - Clears scrollback and screen, renders everything
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### Key Components
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- **TUI Class** (`packages/tui/src/tui.ts`): Main rendering engine
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- **Container Class**: Manages child components, auto-triggers re-renders
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- **TuiRenderer** (`packages/agent/src/renderers/tui-renderer.ts`): Agent's TUI integration
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- **Event System**: Event-driven updates through AgentEvent
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## Root Causes Identified
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### 1. Complex ANSI Code Handling
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- MarkdownComponent line wrapping has issues with ANSI escape sequences
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- Code comment at line 203: "Need to wrap - this is complex with ANSI codes"
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- ANSI codes can be split across render operations, causing corruption
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### 2. Race Conditions in Rapid Updates
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When processing multiple tool calls:
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- Multiple containers change simultaneously
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- Content added both above and within viewport
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- Surgical renderer handles structural changes while maintaining cursor position
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- Heavy ANSI content (colored tool output, markdown) increases complexity
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### 3. Cursor Position Miscalculation
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- Rapid updates can cause cursor positioning logic errors
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- Content shifts due to previous renders not properly accounted for
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- Viewport vs scrollback buffer calculations can become incorrect
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### 4. Container Change Detection Timing
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- Recent fix (192d8d2) addressed container clear detection
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- But rapid component addition/removal still may leave artifacts
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- Multiple render requests debounced but may miss intermediate states
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## Specific Scenario Analysis
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### Sequence When Issue Occurs:
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1. User sends "read all README.md files"
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2. Multiple tool calls execute rapidly:
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- glob() finds files
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- Multiple read() calls for each README
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3. Long file contents displayed with markdown formatting
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4. User sends new message while output still rendering
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5. New components added while previous render incomplete
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### Visual Artifacts Observed:
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- Text overlapping from different messages
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- Partial ANSI codes causing color bleeding
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- Editor borders duplicated or misaligned
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- Content from previous render persisting
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- Line wrapping breaking mid-word with styling
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## Related Fixes
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- Commit 1d9b772: Fixed ESC interrupt handling race conditions
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- Commit 192d8d2: Fixed container change detection for clear operations
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- Commit 2ec8a27: Added instructional header to chat demo
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## Test Coverage Gaps
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- No tests for rapid multi-tool execution scenarios
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- Missing tests for ANSI code handling across line wraps
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- No stress tests for viewport overflow with rapid updates
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- Layout shift artifacts test exists but limited scope
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## Recommended Solutions
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### 1. Improve ANSI Handling
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- Fix MarkdownComponent line wrapping to preserve ANSI codes
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- Ensure escape sequences never split across operations
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- Add ANSI-aware string measurement utilities
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### 2. Add Render Queuing
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- Implement render operation queue to prevent overlaps
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- Ensure each render completes before next begins
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- Add render state tracking
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### 3. Enhanced Change Detection
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- Track render generation/version numbers
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- Validate cursor position before surgical updates
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- Add checksums for rendered content verification
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### 4. Comprehensive Testing
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- Create test simulating exact failure scenario
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- Add stress tests with rapid multi-component updates
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- Test ANSI-heavy content with line wrapping
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- Verify viewport calculations under load
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35
todos/work/20250811-122302-tui-garbled-output-fix/task.md
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todos/work/20250811-122302-tui-garbled-output-fix/task.md
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# Fix TUI Garbled Output When Sending Multiple Messages
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**Status:** InProgress
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**Agent PID:** 54802
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## Original Todo
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agent/tui: "read all README.md files except in node_modules". wait for completion, then send a new message. Getting garbled output. this happens for both of the renderDifferential and renderDifferentialSurgical methods. We need to emulate this in a test and get to the bottom of it.
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## Description
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Fix the TUI rendering corruption that occurs when sending multiple messages in rapid succession, particularly after tool calls that produce large outputs. The issue manifests as garbled/overlapping text when new messages are sent while previous output is still being displayed.
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*Read [analysis.md](./analysis.md) in full for detailed codebase research and context*
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## Implementation Plan
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[how we are building it]
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- [x] Create test to reproduce the issue: Simulate rapid tool calls with large outputs followed by new message
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- [x] Fix ANSI code handling in MarkdownComponent line wrapping (packages/tui/src/components/markdown-component.ts:203-276)
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- [x] Implement new line-based rendering strategy that properly handles scrollback and viewport boundaries
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- [x] Add comprehensive test coverage for multi-message scenarios
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- [ ] User test: Run agent, execute "read all README.md files", wait for completion, send new message, verify no garbled output
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## Notes
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- Successfully reproduced the issue with test showing garbled text overlay
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- Fixed ANSI code handling in MarkdownComponent line wrapping
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- Root cause: PARTIAL rendering strategy incorrectly calculated cursor position when content exceeded viewport
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- When content is in scrollback, cursor can't reach it (can only move within viewport)
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- Old PARTIAL strategy tried to move cursor 33 lines up when only 30 were possible
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- This caused cursor to land at wrong position (top of viewport instead of target line in scrollback)
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- Solution: Implemented new `renderLineBased` method that:
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- Compares old and new lines directly (component-agnostic)
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- Detects if changes are in scrollback (unreachable) or viewport
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- For scrollback changes: does full clear and re-render
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- For viewport changes: moves cursor correctly within viewport bounds and updates efficiently
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- Handles surgical line-by-line updates when possible for minimal redraws
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- Test now passes - no more garbled output when messages exceed viewport!
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