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fix(tui): externalize koffi from bun binary builds
Changed koffi import from top-level to dynamic require in enableWindowsVTInput() and added --external koffi to bun build. This prevents embedding all 18 platform .node files (~74MB) into every compiled binary. For Windows builds, only the win32_x64 koffi.node is shipped alongside the binary. Binary size reduction: darwin-arm64 142MB -> 67MB, archive 43MB -> 28MB.
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4 changed files with 26 additions and 3 deletions
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@ -2,6 +2,10 @@
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## [Unreleased]
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### Fixed
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- Externalized koffi from bun binary builds, reducing archive sizes by ~15MB per platform (e.g. darwin-arm64: 43MB -> 28MB). Koffi's Windows-only `.node` file is now shipped alongside the Windows binary only.
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## [0.54.0] - 2026-02-19
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### Added
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@ -2,6 +2,10 @@
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## [Unreleased]
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### Fixed
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- Changed koffi import from top-level to dynamic require in `enableWindowsVTInput()` to prevent bun from embedding all 18 platform `.node` files (~74MB) into every compiled binary. Koffi is only needed on Windows.
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## [0.54.0] - 2026-02-19
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## [0.53.1] - 2026-02-19
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@ -1,5 +1,4 @@
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import * as fs from "node:fs";
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import koffi from "koffi";
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import { setKittyProtocolActive } from "./keys.js";
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import { StdinBuffer } from "./stdin-buffer.js";
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@ -174,6 +173,10 @@ export class ProcessTerminal implements Terminal {
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private enableWindowsVTInput(): void {
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if (process.platform !== "win32") return;
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try {
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// Dynamic require to avoid bundling koffi's 74MB of cross-platform
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// native binaries into every compiled binary. Koffi is only needed
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// on Windows for VT input support.
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const koffi = require("koffi");
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const k32 = koffi.load("kernel32.dll");
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const GetStdHandle = k32.func("void* __stdcall GetStdHandle(int)");
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const GetConsoleMode = k32.func("bool __stdcall GetConsoleMode(void*, _Out_ uint32_t*)");
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