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feat(tui): overlay positioning API with CSS-like values
Add OverlayOptions for configurable positioning (anchor, margins, offsets, percentages). Add OverlayHandle for programmatic visibility control with hide/setHidden/isHidden. Add visible callback for responsive overlays. Extension API: ctx.ui.custom() now accepts overlayOptions and onHandle callback. Examples: overlay-qa-tests.ts (10 test commands), doom-overlay (DOOM at 35 FPS).
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22 changed files with 1344 additions and 103 deletions
152
packages/coding-agent/examples/extensions/doom-overlay/doom/build.sh
Executable file
152
packages/coding-agent/examples/extensions/doom-overlay/doom/build.sh
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#!/bin/bash
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# Build DOOM for pi-doom using doomgeneric and Emscripten
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set -e
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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PROJECT_ROOT="$(dirname "$SCRIPT_DIR")"
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DOOM_DIR="$PROJECT_ROOT/doom"
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BUILD_DIR="$PROJECT_ROOT/doom/build"
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echo "=== pi-doom Build Script ==="
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# Check for emcc
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if ! command -v emcc &> /dev/null; then
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echo "Error: Emscripten (emcc) not found!"
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echo ""
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echo "Install via Homebrew:"
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echo " brew install emscripten"
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echo ""
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echo "Or manually:"
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echo " git clone https://github.com/emscripten-core/emsdk.git ~/emsdk"
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echo " cd ~/emsdk && ./emsdk install latest && ./emsdk activate latest"
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echo " source ~/emsdk/emsdk_env.sh"
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exit 1
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fi
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# Clone doomgeneric if not present
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if [ ! -d "$DOOM_DIR/doomgeneric" ]; then
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echo "Cloning doomgeneric..."
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cd "$DOOM_DIR"
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git clone https://github.com/ozkl/doomgeneric.git
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fi
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# Create build directory
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mkdir -p "$BUILD_DIR"
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# Copy our platform file
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cp "$DOOM_DIR/doomgeneric_pi.c" "$DOOM_DIR/doomgeneric/doomgeneric/"
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echo "Compiling DOOM to WebAssembly..."
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cd "$DOOM_DIR/doomgeneric/doomgeneric"
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# Resolution - 640x400 is doomgeneric default, good balance of speed/quality
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RESX=${DOOM_RESX:-640}
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RESY=${DOOM_RESY:-400}
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echo "Resolution: ${RESX}x${RESY}"
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# Compile with Emscripten (no sound)
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emcc -O2 \
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-s WASM=1 \
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-s EXPORTED_FUNCTIONS="['_doomgeneric_Create','_doomgeneric_Tick','_DG_GetFrameBuffer','_DG_GetScreenWidth','_DG_GetScreenHeight','_DG_PushKeyEvent','_malloc','_free']" \
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-s EXPORTED_RUNTIME_METHODS="['ccall','cwrap','getValue','setValue','FS']" \
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-s ALLOW_MEMORY_GROWTH=1 \
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-s INITIAL_MEMORY=33554432 \
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-s MODULARIZE=1 \
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-s EXPORT_NAME="createDoomModule" \
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-s ENVIRONMENT='node' \
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-s FILESYSTEM=1 \
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-s FORCE_FILESYSTEM=1 \
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-s EXIT_RUNTIME=0 \
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-s NO_EXIT_RUNTIME=1 \
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-DDOOMGENERIC_RESX=$RESX \
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-DDOOMGENERIC_RESY=$RESY \
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-I. \
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am_map.c \
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d_event.c \
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d_items.c \
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d_iwad.c \
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d_loop.c \
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d_main.c \
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d_mode.c \
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d_net.c \
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doomdef.c \
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doomgeneric.c \
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doomgeneric_pi.c \
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doomstat.c \
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dstrings.c \
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f_finale.c \
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f_wipe.c \
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g_game.c \
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hu_lib.c \
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hu_stuff.c \
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i_cdmus.c \
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i_input.c \
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i_endoom.c \
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i_joystick.c \
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i_scale.c \
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i_sound.c \
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i_system.c \
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i_timer.c \
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i_video.c \
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icon.c \
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info.c \
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m_argv.c \
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m_bbox.c \
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m_cheat.c \
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m_config.c \
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m_controls.c \
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m_fixed.c \
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m_menu.c \
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m_misc.c \
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m_random.c \
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memio.c \
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p_ceilng.c \
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p_doors.c \
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p_enemy.c \
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p_floor.c \
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p_inter.c \
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p_lights.c \
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p_map.c \
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p_maputl.c \
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p_mobj.c \
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p_plats.c \
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p_pspr.c \
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p_saveg.c \
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p_setup.c \
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p_sight.c \
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p_spec.c \
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p_switch.c \
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p_telept.c \
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p_tick.c \
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p_user.c \
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r_bsp.c \
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r_data.c \
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r_draw.c \
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r_main.c \
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r_plane.c \
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r_segs.c \
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r_sky.c \
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r_things.c \
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s_sound.c \
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sha1.c \
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sounds.c \
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st_lib.c \
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st_stuff.c \
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statdump.c \
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tables.c \
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v_video.c \
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w_checksum.c \
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w_file.c \
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w_file_stdc.c \
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w_main.c \
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w_wad.c \
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wi_stuff.c \
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z_zone.c \
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dummy.c \
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-o "$BUILD_DIR/doom.js"
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echo ""
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echo "Build complete!"
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echo "Output: $BUILD_DIR/doom.js and $BUILD_DIR/doom.wasm"
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