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Custom tools with session lifecycle, examples for hooks and tools
- Custom tools: TypeScript modules that extend pi with new tools - Custom TUI rendering via renderCall/renderResult - User interaction via pi.ui (select, confirm, input, notify) - Session lifecycle via onSession callback for state reconstruction - Examples: todo.ts, question.ts, hello.ts - Hook examples: permission-gate, git-checkpoint, protected-paths - Session lifecycle centralized in AgentSession - Works across all modes (interactive, print, RPC) - Unified session event for hooks (replaces session_start/session_switch) - Box component added to pi-tui - Examples bundled in npm and binary releases Fixes #190
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packages/coding-agent/docs/custom-tools.md
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packages/coding-agent/docs/custom-tools.md
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# Custom Tools
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Custom tools extend pi with new capabilities beyond the built-in read/write/edit/bash tools. They are TypeScript modules that define one or more tools with optional custom rendering for the TUI.
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## Quick Start
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Create a file `~/.pi/agent/tools/hello.ts`:
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```typescript
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import { Type } from "@sinclair/typebox";
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import type { CustomToolFactory } from "@mariozechner/pi-coding-agent";
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const factory: CustomToolFactory = (pi) => ({
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name: "hello",
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label: "Hello",
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description: "A simple greeting tool",
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parameters: Type.Object({
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name: Type.String({ description: "Name to greet" }),
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}),
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async execute(toolCallId, params) {
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return {
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content: [{ type: "text", text: `Hello, ${params.name}!` }],
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details: { greeted: params.name },
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};
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},
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});
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export default factory;
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```
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The tool is automatically discovered and available in your next pi session.
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## Tool Locations
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| Location | Scope | Auto-discovered |
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|----------|-------|-----------------|
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| `~/.pi/agent/tools/*.ts` | Global (all projects) | Yes |
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| `.pi/tools/*.ts` | Project-local | Yes |
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| `settings.json` `customTools` array | Configured paths | Yes |
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| `--tool <path>` CLI flag | One-off/debugging | No |
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**Priority:** Later sources win on name conflicts. CLI `--tool` takes highest priority.
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**Reserved names:** Custom tools cannot use built-in tool names (`read`, `write`, `edit`, `bash`, `grep`, `find`, `ls`).
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## Tool Definition
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```typescript
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import { Type } from "@sinclair/typebox";
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import { StringEnum } from "@mariozechner/pi-ai";
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import { Text } from "@mariozechner/pi-tui";
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import type { CustomToolFactory, ToolSessionEvent } from "@mariozechner/pi-coding-agent";
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const factory: CustomToolFactory = (pi) => ({
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name: "my_tool",
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label: "My Tool",
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description: "What this tool does (be specific for LLM)",
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parameters: Type.Object({
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// Use StringEnum for string enums (Google API compatible)
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action: StringEnum(["list", "add", "remove"] as const),
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text: Type.Optional(Type.String()),
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}),
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async execute(toolCallId, params, signal, onUpdate) {
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// signal - AbortSignal for cancellation
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// onUpdate - Callback for streaming partial results
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return {
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content: [{ type: "text", text: "Result for LLM" }],
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details: { /* structured data for rendering */ },
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};
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},
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// Optional: Session lifecycle callback
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onSession(event) { /* reconstruct state from entries */ },
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// Optional: Custom rendering
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renderCall(args, theme) { /* return Component */ },
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renderResult(result, options, theme) { /* return Component */ },
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// Optional: Cleanup on session end
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dispose() { /* save state, close connections */ },
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});
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export default factory;
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```
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**Important:** Use `StringEnum` from `@mariozechner/pi-ai` instead of `Type.Union`/`Type.Literal` for string enums. The latter doesn't work with Google's API.
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## ToolAPI Object
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The factory receives a `ToolAPI` object (named `pi` by convention):
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```typescript
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interface ToolAPI {
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cwd: string; // Current working directory
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exec(command: string, args: string[]): Promise<ExecResult>;
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ui: {
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select(title: string, options: string[]): Promise<string | null>;
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confirm(title: string, message: string): Promise<boolean>;
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input(title: string, placeholder?: string): Promise<string | null>;
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notify(message: string, type?: "info" | "warning" | "error"): void;
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};
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hasUI: boolean; // false in --print or --mode rpc
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}
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```
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Always check `pi.hasUI` before using UI methods.
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## Session Lifecycle
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Tools can implement `onSession` to react to session changes:
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```typescript
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interface ToolSessionEvent {
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entries: SessionEntry[]; // All session entries
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sessionFile: string | null; // Current session file
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previousSessionFile: string | null; // Previous session file
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reason: "start" | "switch" | "branch" | "clear";
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}
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```
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**Reasons:**
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- `start`: Initial session load on startup
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- `switch`: User switched to a different session (`/session`)
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- `branch`: User branched from a previous message (`/branch`)
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- `clear`: User cleared the session (`/clear`)
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### State Management Pattern
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Tools that maintain state should store it in `details` of their results, not external files. This allows branching to work correctly, as the state is reconstructed from the session history.
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```typescript
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interface MyToolDetails {
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items: string[];
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}
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const factory: CustomToolFactory = (pi) => {
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// In-memory state
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let items: string[] = [];
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// Reconstruct state from session entries
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const reconstructState = (event: ToolSessionEvent) => {
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items = [];
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for (const entry of event.entries) {
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if (entry.type !== "message") continue;
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const msg = entry.message;
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if (msg.role !== "toolResult") continue;
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if (msg.toolName !== "my_tool") continue;
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const details = msg.details as MyToolDetails | undefined;
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if (details) {
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items = details.items;
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}
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}
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};
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return {
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name: "my_tool",
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label: "My Tool",
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description: "...",
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parameters: Type.Object({ ... }),
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onSession: reconstructState,
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async execute(toolCallId, params) {
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// Modify items...
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items.push("new item");
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return {
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content: [{ type: "text", text: "Added item" }],
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// Store current state in details for reconstruction
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details: { items: [...items] },
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};
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},
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};
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};
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```
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This pattern ensures:
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- When user branches, state is correct for that point in history
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- When user switches sessions, state matches that session
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- When user clears, state resets
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## Custom Rendering
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Custom tools can provide `renderCall` and `renderResult` methods to control how they appear in the TUI. Both are optional.
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### How It Works
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Tool output is wrapped in a `Box` component that handles:
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- Padding (1 character horizontal, 1 line vertical)
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- Background color based on state (pending/success/error)
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Your render methods return `Component` instances (typically `Text`) that go inside this box. Use `Text(content, 0, 0)` since the Box handles padding.
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### renderCall
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Renders the tool call (before/during execution):
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```typescript
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renderCall(args, theme) {
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let text = theme.fg("toolTitle", theme.bold("my_tool "));
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text += theme.fg("muted", args.action);
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if (args.text) {
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text += " " + theme.fg("dim", `"${args.text}"`);
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}
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return new Text(text, 0, 0);
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}
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```
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Called when:
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- Tool call starts (may have partial args during streaming)
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- Args are updated during streaming
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### renderResult
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Renders the tool result:
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```typescript
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renderResult(result, { expanded, isPartial }, theme) {
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const { details } = result;
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// Handle streaming/partial results
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if (isPartial) {
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return new Text(theme.fg("warning", "Processing..."), 0, 0);
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}
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// Handle errors
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if (details?.error) {
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return new Text(theme.fg("error", `Error: ${details.error}`), 0, 0);
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}
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// Normal result
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let text = theme.fg("success", "✓ ") + theme.fg("muted", "Done");
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// Support expanded view (Ctrl+O)
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if (expanded && details?.items) {
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for (const item of details.items) {
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text += "\n" + theme.fg("dim", ` ${item}`);
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}
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}
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return new Text(text, 0, 0);
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}
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```
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**Options:**
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- `expanded`: User pressed Ctrl+O to expand
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- `isPartial`: Result is from `onUpdate` (streaming), not final
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### Best Practices
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1. **Use `Text` with padding `(0, 0)`** - The Box handles padding
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2. **Use `\n` for multi-line content** - Not multiple Text components
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3. **Handle `isPartial`** - Show progress during streaming
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4. **Support `expanded`** - Show more detail when user requests
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5. **Use theme colors** - For consistent appearance
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6. **Keep it compact** - Show summary by default, details when expanded
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### Theme Colors
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```typescript
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// Foreground
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theme.fg("toolTitle", text) // Tool names
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theme.fg("accent", text) // Highlights
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theme.fg("success", text) // Success
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theme.fg("error", text) // Errors
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theme.fg("warning", text) // Warnings
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theme.fg("muted", text) // Secondary text
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theme.fg("dim", text) // Tertiary text
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theme.fg("toolOutput", text) // Output content
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// Styles
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theme.bold(text)
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theme.italic(text)
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```
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### Fallback Behavior
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If `renderCall` or `renderResult` is not defined or throws an error:
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- `renderCall`: Shows tool name
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- `renderResult`: Shows raw text output from `content`
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## Execute Function
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```typescript
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async execute(toolCallId, args, signal, onUpdate) {
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// Type assertion for params (TypeBox schema doesn't flow through)
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const params = args as { action: "list" | "add"; text?: string };
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// Check for abort
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if (signal?.aborted) {
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return { content: [...], details: { status: "aborted" } };
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}
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// Stream progress
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onUpdate?.({
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content: [{ type: "text", text: "Working..." }],
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details: { progress: 50 },
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});
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// Return final result
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return {
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content: [{ type: "text", text: "Done" }], // Sent to LLM
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details: { data: result }, // For rendering only
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};
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}
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```
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## Multiple Tools from One File
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Return an array to share state between related tools:
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```typescript
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const factory: CustomToolFactory = (pi) => {
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// Shared state
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let connection = null;
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return [
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{ name: "db_connect", ... },
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{ name: "db_query", ... },
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{
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name: "db_close",
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dispose() { connection?.close(); }
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},
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];
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};
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```
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## Examples
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See [`examples/custom-tools/todo.ts`](../examples/custom-tools/todo.ts) for a complete example with:
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- `onSession` for state reconstruction
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- Custom `renderCall` and `renderResult`
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- Proper branching support via details storage
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Test with:
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```bash
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pi --tool packages/coding-agent/examples/custom-tools/todo.ts
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```
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