- CustomAgentTool renamed to CustomTool
- ToolAPI renamed to CustomToolAPI
- ToolContext renamed to CustomToolContext
- ToolSessionEvent renamed to CustomToolSessionEvent
- Added CustomToolContext parameter to execute() and onSession()
- CustomToolFactory now returns CustomTool<any, any> for type compatibility
- dispose() replaced with onSession({ reason: 'shutdown' })
- Added wrapCustomTool() to convert CustomTool to AgentTool
- Session exposes setToolUIContext() instead of leaking internals
- Fix ToolExecutionComponent to sync with toolOutputExpanded state
- Update all custom tool examples for new API
Breaking change: CustomAgentTool.dispose() removed. Use onSession with
reason 'shutdown' instead for cleanup.
- Add 'shutdown' to SessionEvent.reason for custom tools
- Remove dispose() method from CustomAgentTool interface
- Make emitToolSessionEvent() public on AgentSession
- Emit shutdown event to tools in InteractiveMode.shutdown()
- Update custom-tools.md with new API and examples
- Add selectedBg theme color for active line highlight
- Fix filter modes:
- no-tools: default minus tool results (still hides label/custom)
- user-only: just user messages
- labeled-only: just labeled entries
- all: everything
- Update theme.md with new color tokens (50 total)
Both auto_compaction_end and executeCompaction were manually adding
CompactionSummaryMessageComponent instead of using addMessageToChat,
which caused missing spacers. Now both use addMessageToChat for
consistent spacing and expansion state handling.
- Check response.stopReason instead of catching errors for abort detection
- Return result object from _generateBranchSummary instead of throwing
- Fix summary attachment: attach to navigation target position, not old branch
- Support root-level summaries (parentId=null) in branchWithSummary
- Remove setTimeout hack for re-showing tree selector on abort
- Show ├─ for non-last siblings, └─ for last sibling
- Show │ gutter for descendants of non-last siblings
- Properly handle multiple roots display shift
- At indent 0: stay flat unless parent branches
- At indent 1: children go to indent 2 (visual grouping)
- At indent 2+: stay flat for single-child chains
- Remove gutter/connector complexity for now
- Only indent when parent has siblings (branch point)
- gutterLevels array tracks which levels need │ vs spaces
- connector: none/branch/last for ├─/└─ display
- Tool results show formatted call info like [read: path:1-10], [bash: cmd]
- Skip assistant messages with stopReason error/aborted
- Skip assistant messages with only tool calls (no text)
- Format built-in tools like tool-execution.ts (read, write, edit, bash, grep, find, ls)
- Custom tools show truncated JSON args
- Label editing with 'l' key
- Ctrl+O cycles through filters: default -> user-only -> labeled-only -> all
- Preserve cursor position when toggling filters
- Labels shown at front of node
- Normalize tabs/newlines in content
- extractContent limited to 200 chars for performance
- truncateToWidth on all rendered lines
- Iterative flattenTree to avoid stack overflow
- Linear chain optimization (no indent for single-child chains)
- Add TreeSelectorComponent with ASCII tree visualization
- Add AgentSession.navigateTree() for switching branches
- Add session_before_tree/session_tree hook events
- Add SessionManager.resetLeaf() for navigating to root
- Change leafId from string to string|null for consistency with parentId
- Support optional branch summarization when switching
- Update buildSessionContext() to handle null leafId
- Add /tree to slash commands in interactive mode
Major changes:
- Replace monolithic SessionEvent with reason discriminator with individual
event types: session_start, session_before_switch, session_switch,
session_before_new, session_new, session_before_branch, session_branch,
session_before_compact, session_compact, session_shutdown
- Each event has dedicated result type (SessionBeforeSwitchResult, etc.)
- HookHandler type now allows bare return statements (void in return type)
- HookAPI.on() has proper overloads for each event with correct typing
Additional fixes:
- AgentSession now always subscribes to agent in constructor (was only
subscribing when external subscribe() called, breaking internal handlers)
- Standardize on undefined over null throughout codebase
- HookUIContext methods return undefined instead of null
- SessionManager methods return undefined instead of null
- Simplify hook exports to 'export type * from types.js'
- Add detailed JSDoc for skipConversationRestore vs cancel
- Fix createBranchedSession to rebuild index in persist mode
- newSession() now returns the session file path
Updated all example hooks, tests, and emission sites to use new event types.
When custom renderer returns a component with its own background,
don't wrap it in another background box. The nested bg resets
were causing padding to lose its background color.
Hook commands now always execute immediately, even during streaming.
If a command needs to interact with the LLM, it uses pi.sendMessage()
which handles queueing automatically.
This simplifies the API and eliminates the issue of queued slash
commands being sent to the LLM instead of executing.
- CompactionSummaryMessageComponent now extends Box, uses customMessageBg
- New BranchSummaryMessageComponent for branch summaries
- Both use same background color as HookMessageComponent for consistency
- Added Spacer before compaction/branch components in chat
- addMessageToChat: exhaustive switch for all AgentMessage roles
- renderSessionContext: delegates to addMessageToChat, special handling for assistant tool calls and tool results
- export-html formatMessage: exhaustive switch for all AgentMessage roles
- Removed isHookMessage, isBashExecutionMessage type guards in favor of role checks
- Fixed imports and removed unused getLatestCompactionEntry
Two bugs:
1. createCustomMessage was returning role: 'user' instead of preserving
the hook message structure (role: 'hookMessage', customType, etc.)
2. rebuildChatFromMessages wasn't clearing the container before rebuilding
- Renamed AppMessage to AgentMessage throughout
- New agent-loop.ts with AgentLoopContext, AgentLoopConfig
- Removed transport abstraction, Agent now takes streamFn directly
- Extracted streamProxy to proxy.ts utility
- Removed agent-loop from pi-ai (now in agent package)
- Updated consumers (coding-agent, mom) for AgentMessage rename
- Tests updated but some consumers still need migration
Known issues:
- AgentTool, AgentToolResult not exported from pi-ai
- Attachment not exported from pi-agent-core
- ProviderTransport removed but still referenced
- messageTransformer -> convertToLlm migration incomplete
- CustomMessages declaration merging not working properly
- Rename HookAppMessage to HookMessage, isHookAppMessage to isHookMessage
- Remove entries array from SessionContext (use isHookMessage type guard instead)
- HookMessage.content now accepts string directly (not just array)
- Fix streamMessage type in AgentState (AppMessage, not Message)
- Rename CustomMessageComponent to HookMessageComponent
- Fix test hook to use pi.sendMessage
- Extract execCommand to src/core/exec.ts, shared by hooks and custom-tools
- Rename CustomMessageRenderer -> HookMessageRenderer
- Rename registerCustomMessageRenderer -> registerMessageRenderer
- Renderer now receives HookMessage instead of CustomMessageEntry
- CustomMessageComponent now has setExpanded() and responds to Ctrl+E toggle
- Re-export ExecOptions/ExecResult from exec.ts for backward compatibility
Following the same pattern as BashExecutionMessage:
- HookAppMessage has role: 'hookMessage' with customType, content, display, details
- isHookAppMessage() type guard for checking message type
- messageTransformer converts to user message for LLM context
- TUI checks isHookAppMessage() for rendering as CustomMessageComponent
This makes the API clean for anyone building on AgentSession - they can
use the type guard instead of knowing about internal marker fields.
Hook commands registered via pi.registerCommand() are now handled in
AgentSession.prompt() alongside file-based slash commands. This:
- Removes duplicate tryHandleHookCommand from interactive-mode and rpc-mode
- All modes (interactive, RPC, print) share the same command handling logic
- AgentSession._tryExecuteHookCommand() builds CommandContext using:
- UI context from hookRunner (set by mode)
- sessionManager, modelRegistry from AgentSession
- sendMessage via sendHookMessage
- exec via exported execCommand
- Handler returning string uses it as prompt, undefined returns early
Also:
- Export execCommand from hooks/runner.ts
- Add getUIContext() and getHasUI() to HookRunner
- Make HookRunner.emitError() public for error reporting
Breaking changes to Hook API:
- pi.send(text, attachments?) replaced with pi.sendMessage(message, triggerTurn?)
- Creates CustomMessageEntry instead of user messages
- Properly handles queuing during streaming via agent loop
- Supports optional turn triggering when idle
- New pi.appendEntry(customType, data?) for hook state persistence
- New pi.registerCommand(name, options) for custom slash commands
- Handler types renamed: SendHandler -> SendMessageHandler, new AppendEntryHandler
Implementation:
- AgentSession.sendHookMessage() handles all three cases:
- Streaming: queues message with _hookData marker, agent loop processes it
- Not streaming + triggerTurn: appends to state/session, calls agent.continue()
- Not streaming + no trigger: appends to state/session only
- message_end handler routes based on _hookData presence to correct persistence
- HookRunner gains getRegisteredCommands() and getCommand() methods
New types: HookMessage<T>, RegisteredCommand, CommandContext