The --no-skills flag set options.skills = [] in main.ts, but the
interactive mode UI would rediscover skills anyway because it called
loadSkills() directly instead of using the already-loaded skills.
Changes:
- Add AgentSession.skills and AgentSession.skillWarnings properties
- discoverSkills() now returns { skills, warnings } instead of Skill[]
- Interactive mode uses session.skills instead of calling loadSkills()
- Update SDK docs and examples for new return type
Fixes#577
- Add setEditorText() and getEditorText() to HookUIContext for prompt generator pattern
- custom() now accepts async factories for fire-and-forget work
- Add CancellableLoader component to tui package
- Add BorderedLoader component for hooks with cancel UI
- Export HookAPI, HookContext, HookFactory from main package
- Update all examples to import from packages instead of relative paths
- Update hooks.md and custom-tools.md documentation
fixes#350
- Remove setApiKey, resolveApiKey, and global apiKeys Map from stream.ts
- Rename getApiKey to getApiKeyFromEnv (only checks env vars)
- Remove OAuth storage layer (storage.ts deleted)
- OAuth login/refresh functions now return credentials instead of saving
- getOAuthApiKey/refreshOAuthToken now take credentials as params
- Add test/oauth.ts helper for ai package tests
- Simplify root npm run check (single biome + tsgo pass)
- Remove redundant check scripts from most packages
- Add web-ui and coding-agent examples to biome/tsgo includes
coding-agent still has compile errors - needs refactoring for new API