Compaction API:
- prepareCompaction() now takes (pathEntries, settings) only
- CompactionPreparation restructured: removed cutPoint/messagesToKeep/boundaryStart, added turnPrefixMessages/isSplitTurn/previousSummary/fileOps/settings
- compact() now takes (preparation, model, apiKey, customInstructions?, signal?)
- Fixed token overflow by using getPath() instead of getEntries()
Hook types:
- HookEventContext renamed to HookContext
- HookCommandContext removed, RegisteredCommand.handler takes (args, ctx)
- HookContext now includes model field
- SessionBeforeCompactEvent: removed previousCompactions/model, added branchEntries
- SessionBeforeTreeEvent: removed model (use ctx.model)
- HookRunner.initialize() added for modes to set up callbacks
Hook commands now always execute immediately, even during streaming.
If a command needs to interact with the LLM, it uses pi.sendMessage()
which handles queueing automatically.
This simplifies the API and eliminates the issue of queued slash
commands being sent to the LLM instead of executing.
- Full box border around title, game area, and instructions
- ESC pauses and saves state to session via pi.appendEntry()
- Resume shows 'PAUSED - press any key to continue'
- Q quits and clears saved state
- High score persists across games
- Rounded box corners (╭╮╰╯)
- Better characters: ● head, ○ body, ◆ food, · empty
- Colored title with emoji
- Dimmed borders and help text
- Bold highlights for score and controls