getResolvedThemeColors and getThemeExportColors now fall back to
currentThemeName before getDefaultTheme(), so exports respect the
user's selected theme.
Add markdown.codeBlockIndent setting to customize indentation prefix for
rendered code blocks. Default remains 2 spaces for visual clarity, but
setting to empty string removes indentation for easier copy/paste of
code snippets to scripts, editors, or other tools.
Changes:
- tui: add optional codeBlockIndent to MarkdownTheme interface
- coding-agent: add MarkdownSettings with codeBlockIndent property
- coding-agent: compose theme with settings at call sites (no global state)
- coding-agent: update message components to accept optional MarkdownTheme
Co-authored-by: Mario Zechner <badlogicgames@gmail.com>
Undo snapshots are captured for all edit operations:
- Word insertion, backspace, forward delete
- Word/line deletion (Ctrl+W, Ctrl+U, Ctrl+K, Alt+D)
- Yank/yank-pop, paste, autocomplete completion
- Cursor movement starts a new undo unit
- setText() pushes snapshot when content changes
Additionally, history browsing captures the undo state on first entry.
Components with search inputs now implement Focusable interface and
propagate focus state to their child Input components. This allows
the hardware cursor to be positioned correctly for IME candidate
window placement.
Affected components:
- ModelSelectorComponent
- ScopedModelsSelectorComponent
- SessionSelectorComponent (and SessionList)
- ExtensionInputComponent
- LoginDialogComponent
- TreeSelectorComponent (and LabelInput)
fixes#827
Adds deleteWordForward action bound to Alt+D, which deletes from cursor
to the end of the current word and saves to kill ring for later yanking.
Consecutive forward kills append to the same kill ring entry.
Add kill ring functionality with:
- Ctrl+W/U/K save deleted text to kill ring
- Ctrl+Y yanks (pastes) most recent deletion
- Alt+Y cycles through kill ring (after Ctrl+Y)
- Consecutive deletions accumulate into single entry
When auto-compaction fails (e.g., quota exceeded), emit the error via
the auto_compaction_end event instead of throwing. The UI now displays
the error message, allowing users to take action (switch models, wait
for quota reset, etc.) instead of crashing.
fixes#792
* feat(coding-agent): add startup.quiet setting to silence startup output
* feat(coding-agent): add startup.quiet setting to silence startup output
Adds a new setting `startup.quiet` that when set to `true` hides:
- Version and keybinding hints header
- Loaded context/skills/templates/extensions discovery info
- Model scope line
Changelog notifications are still shown so users know about updates.
Usage in ~/.pi/agent/settings.json:
{
"startup": {
"quiet": true
}
}
* refactor: flatten startup.quiet to quietStartup on Settings
- Update ExtensionCommandContext.navigateTree type signature
- Pass new options through in print-mode and rpc-mode handlers
- Update docs/extensions.md, docs/sdk.md, docs/tree.md
- Add changelog entry
The Editor component now accepts TUI as the first constructor parameter,
enabling it to query terminal dimensions. When content exceeds available
height, the editor scrolls vertically keeping the cursor visible.
Features:
- Max editor height is 30% of terminal rows (minimum 5 lines)
- Page Up/Down keys scroll by page size
- Scroll indicators show lines above/below: ─── ↑ 5 more ───
Breaking change: Editor constructor signature changed from
new Editor(theme)
to
new Editor(tui, theme)
fixes#732
- Skill commands (/skill:name) now expanded in AgentSession instead of
interactive mode, enabling them in RPC and print modes
- Input event can now intercept /skill:name before expansion
- Updated extensions.md with clearer input event docs and processing order
- Updated rpc.md: hook -> extension terminology, added skill expansion mentions
- Added PR attribution to changelog entries for #761
* feat(coding-agent): add input event for extension input interception
Extensions can now intercept, transform, or handle user input before the
agent processes it. Three result types: continue (pass through), transform
(modify text/images), handled (respond without LLM). Handlers chain
transforms and short-circuit on handled. Source field identifies origin.
* fix: make source public, use if/else over ternary
* fix: remove response field, extension handles own UI
* Add direct filter shortcuts for Tree mode
- Add Ctrl+D for default filter
- Add Ctrl+T for no-tools filter (toggles with default)
- Add Ctrl+U for user-only filter (toggles with default)
- Add Ctrl+L for labeled-only filter (toggles with default)
- Add Ctrl+A for all filter (toggles with default)
- Keep existing Ctrl+O / Shift+Ctrl+O cycle shortcuts
- Update help text to show new shortcuts
* simplify tree selector shortcut line
Follow-up to #717. Replaces all remaining hardcoded keybinding hints with configurable ones.
- Add pasteImage to AppAction so it can be configured in keybindings.json
- Create keybinding-hints.ts with reusable helper functions:
- editorKey(action) / appKey(keybindings, action) - get key display string
- keyHint(action, desc) / appKeyHint(kb, action, desc) / rawKeyHint(key, desc) - styled hints
- Export helpers from components/index.ts for extensions
- Update all components to use configured keybindings
- Remove now-unused getDisplayString() from KeybindingsManager and EditorKeybindingsManager
- Use keybindings.matches() instead of matchesKey() for pasteImage in custom-editor.ts
- Add expandTools to EditorAction in pi-tui so components can access it
- Update bash-execution, compaction-summary-message, branch-summary-message,
and tool-execution to use getEditorKeybindings().getKeys('expandTools')
- Pass expandTools config to setEditorKeybindings in KeybindingsManager.create()
- Style keybinding with 'dim' color, description with 'muted' (matches startup hints)
Adjust base colors (teal, blue, green, red, yellow, dimGray) to meet
4.5:1 contrast ratio against white backgrounds. Update thinking level
colors to reference theme vars for consistency.
Refactor test-theme-colors.ts into a CLI with contrast, test, and theme
commands for easier color validation.
Co-authored-by: Mario Zechner <badlogicgames@gmail.com>