Fixes#1078
- Add tryNFDVariant() to normalize paths to NFD form
- Add tryCurlyQuoteVariant() to convert straight quotes to curly quotes
- Try combined NFD + curly quote variant for French macOS screenshots
- Add comprehensive tests for path-utils
- Add kimi-coding provider using Anthropic Messages API
- API endpoint: https://api.kimi.com/coding/v1
- Environment variable: KIMI_API_KEY
- Models: kimi-k2-thinking (text), k2p5 (text + image)
- Add context overflow detection pattern for Kimi errors
- Add tests for all standard test suites
Previously, within a single tool-use turn, rate limit retries would
accumulate across separate LLM calls. For example, if each of 3 tool
calls hit a 429 and retried once, the counter would show '3/3' and fail
even though each individual retry succeeded.
Now the counter resets immediately when a successful (non-error)
assistant message arrives, so each LLM call gets a fresh set of retries.
Fixes#1019
- Add alt+b/alt+f as alternative bindings for cursorWordLeft/cursorWordRight
- Add ctrl+d as alternative binding for deleteCharForward
- Fix ctrl+d in custom editor to perform delete when text is present
(previously it was always consumed, even with non-empty input)
Closes#1043
Co-authored-by: Jason Ish <ish@unx.ca>
Move setup callback handling from interactive/rpc modes into AgentSession.newSession().
After setup() runs, sync agent state via replaceMessages() so the LLM has context
and the UI renders the messages properly.
fixes#968
- Merged theme.md content into themes.md
- Added hot reload documentation
- Updated all references from theme.md to themes.md
- Fixed outdated info (vars not defs, complete example with all 50 tokens)
- Removed dev-focused Implementation section
* fix(coding-agent): HTML export sidebar click scrolls instead of truncating branch
Previously, clicking a message in the sidebar tree would set that message
as the new leaf, causing getPath() to only return messages up to that point
and hiding all messages below it.
Now handleTreeNodeClick() checks if the clicked entry is on the current path:
- If yes: just scrolls to it without re-rendering
- If no: finds the actual leaf of that branch and navigates to it, then
scrolls to the clicked message
Added childrenMap for parent->children lookup and findBranchLeaf() to
traverse down to a branch's leaf.
* fix(coding-agent): HTML export sidebar click scrolls instead of truncating branch
Previously, clicking a message in the sidebar tree would set that message
as the new leaf, causing getPath() to only return messages up to that point
and hiding all messages below it.
Now handleTreeNodeClick() checks if the clicked entry is on the current path:
- If yes: scrolls to it and updates the active marker
- If no: finds the branch's leaf, navigates to it, then scrolls to clicked message
Adds currentTargetId to track the selected entry separately from currentLeafId
(which branch to display), so the active marker follows user selection.
* most recent path wins
* reuse method
* revert
* feat(coding-agent): highlight active path in HTML export sidebar
- Add subtle accent background tint to in-path nodes
- Dim off-path nodes to 50% opacity (restore on hover)
- Makes current branch visually distinct in tree navigation
* docs(coding-agent): move changelog entry to Unreleased and add attribution
* chore(coding-agent): remove dead code and fix changelog attribution
- Remove unused childrenMap, findBranchLeaf, handleTreeNodeClick, scrollToEntry
- Split changelog entry: navigation (#853 by @mitsuhiko), highlighting (#929 by @hewliyang)
Extensions calling setWorkingMessage() in agent_start handlers previously
had no effect because the loading animation didn't exist yet. Now the
message is queued and applied once the loader is created.
Fixes#935
- Add resetApiProviders() to clear and re-register built-in providers
- Add createAssistantMessageEventStream() factory for extensions
- Add streamSimple support in ProviderConfig for custom API implementations
- Call resetApiProviders() on /reload to clean up extension providers
- Add custom-provider.md documentation
- Add custom-provider.ts example with full Anthropic implementation
- Update extensions.md with streamSimple config option
When set to true, the skill is hidden from the system prompt, preventing
agentic invocation. Users can still invoke explicitly via /skill:name.
Also fixes pre-existing test bug where source expectation was wrong.
Fixes#927
- Package deduplication: same package in global+project, project wins
- Collision detection for skills, prompts, and themes with ResourceCollision type
- PathMetadata tracking with parent directory lookup for file paths
- Display improvements: section headers, sorted groups, accent colors for packages
- pi list shows full paths below package names
- Extension loader discovers files in directories without index.ts
- In-memory SettingsManager properly tracks project settings
fixes#645
For extension development, reloading now rebuilds the full chat history
so updated component rendering is visible immediately, not just in new
messages.
Also removes broken test for deleted chalk-logger.ts extension (npm
dependency resolution is already covered by with-deps test).
- Add PackageSource type for npm/git sources with optional filtering
- Migrate npm:/git: sources from extensions to packages array
- Add getPackages(), setPackages(), setProjectPackages() methods
- Update package-manager to resolve from packages array
- Support selective loading: extensions, skills, prompts, themes per package
- Update pi list to show packages
- Add migration tests for settings
closes#645
- Add ParsedSkillBlock interface and parseSkillBlock() function
- Change skill expansion to use XML-style <skill> tags
- Add SkillInvocationMessageComponent for collapsible display
- Collapsed: single line with skill name and expand hint
- User message rendered separately after skill block
Fixes#894
Header values in models.json now resolve using the same logic as apiKey:
- Environment variable names are resolved to their values
- Shell commands prefixed with ! are executed
- Literal values are used directly
This is a minor breaking change: if a header value accidentally matches
an env var name, it will now resolve to that env var's value.
Fixes#909