- Add optional 'export' section to theme JSON with pageBg, cardBg, infoBg
- If not specified, colors are auto-derived from userMessageBg
- Add export colors to dark.json and light.json
- Update theme-schema.json and TypeBox schema
- Add documentation to docs/theme.md
- Add margin-top back to tool-output for spacing between header and content
- Add theme property to HookUIContext interface
- Implement in interactive, RPC, and no-op contexts
- Add status-line.ts example hook
- Document styling with theme colors in hooks.md
* Add ctx.ui.setStatus(key, text) API for hooks to display status in footer
- Add setStatus to HookUIContext interface
- Implement in interactive mode (FooterComponent)
- Implement in RPC mode (fire-and-forget)
- Add no-op implementations for headless contexts
- Multiple statuses displayed on single line, sorted by key
- Supports ANSI styling (hooks handle their own colors)
* Remove setStatus from changelog for now
* Fix hook status API to follow TUI rules
- Sanitize status text: replace newlines, tabs, carriage returns with spaces
- Truncate combined status line to terminal width using truncateToWidth
- Update JSDoc to document sanitization and truncation behavior
- Remove unused createHookUIContext method
- Add missing setStatus to test mock
* Add setStatus to changelog
* Use dim ellipsis for hook status truncation for consistency with footer style
---------
Co-authored-by: Mario Zechner <badlogicgames@gmail.com>
- Add configurable thinkingText color for thinking blocks (defaults to muted)
- Make 'Thinking...' label italic when collapsed
- Fix Ctrl+T during streaming hiding the current message
- Track streamingMessage to properly re-render on toggle
Based on #366 by @paulbettner
- Add setEditorText() and getEditorText() to HookUIContext for prompt generator pattern
- custom() now accepts async factories for fire-and-forget work
- Add CancellableLoader component to tui package
- Add BorderedLoader component for hooks with cancel UI
- Export HookAPI, HookContext, HookFactory from main package
- Update all examples to import from packages instead of relative paths
- Update hooks.md and custom-tools.md documentation
fixes#350
- New tui.md covers component system for hooks and custom tools
- Update hooks.md intro with 'Key capabilities' highlighting UI
- Update custom-tools.md intro with 'Key capabilities' highlighting UI
- Reference tui.md from both docs
- Remove timeout logic from HookRunner
- Remove hookTimeout from Settings interface
- Remove getHookTimeout/setHookTimeout methods
- Update CHANGELOG.md and hooks.md
Timeouts were inconsistently applied and caused issues with
legitimate slow operations (LLM calls, user prompts). Users can
use Ctrl+C to abort hung hooks.
- New compaction.md covers auto-compaction and branch summarization
- Explains cut points, split turns, data model, file tracking
- Documents session_before_compact and session_before_tree hooks
- Rewritten hooks.md matches actual API (separate event names)
- Correct ctx.ui.custom() signature (returns handle, not callback)
- Documents all session events including tree events
- Adds sessionManager and modelRegistry usage
- Updates all examples to use correct API
- Add custom tools API rework to CHANGELOG breaking changes
- Update docs/custom-tools.md with new types and signatures
- Update README quick example with correct execute signature
Breaking change: CustomAgentTool.dispose() removed. Use onSession with
reason 'shutdown' instead for cleanup.
- Add 'shutdown' to SessionEvent.reason for custom tools
- Remove dispose() method from CustomAgentTool interface
- Make emitToolSessionEvent() public on AgentSession
- Emit shutdown event to tools in InteractiveMode.shutdown()
- Update custom-tools.md with new API and examples
- Add selectedBg theme color for active line highlight
- Fix filter modes:
- no-tools: default minus tool results (still hides label/custom)
- user-only: just user messages
- labeled-only: just labeled entries
- all: everything
- Update theme.md with new color tokens (50 total)
- Add TreeSelectorComponent with ASCII tree visualization
- Add AgentSession.navigateTree() for switching branches
- Add session_before_tree/session_tree hook events
- Add SessionManager.resetLeaf() for navigating to root
- Change leafId from string to string|null for consistency with parentId
- Support optional branch summarization when switching
- Update buildSessionContext() to handle null leafId
- Add /tree to slash commands in interactive mode
- Rename HookAppMessage to HookMessage, isHookAppMessage to isHookMessage
- Remove entries array from SessionContext (use isHookMessage type guard instead)
- HookMessage.content now accepts string directly (not just array)
- Fix streamMessage type in AgentState (AppMessage, not Message)
- Rename CustomMessageComponent to HookMessageComponent
- Fix test hook to use pi.sendMessage
- Add contextTransform option to Agent (runs before messageTransformer)
- Deep copy messages before passing to contextTransform (modifications are ephemeral)
- Add ContextEvent and ContextEventResult types
- Add emitContext() to HookRunner (chains multiple handlers)
- Wire up in sdk.ts when creating Agent with hooks
Enables dynamic context pruning: hooks can modify messages sent to LLM
without changing session data. See discussion #330.
- exec() moves from HookEventContext/HookCommandContext to HookAPI
- sessionManager/modelRegistry move from SessionEventBase to HookEventContext
- HookCommandContext keeps sessionManager/modelRegistry (command handlers need them)
- Both sendMessage and exec accessed via pi closure in command handlers
- Command handler now returns Promise<void> instead of Promise<string | undefined>
- To trigger LLM response, use sendMessage() with triggerTurn: true
- Simplify _tryExecuteHookCommand to return boolean
Added example hook and slash command in .pi/:
- .pi/hooks/test-command.ts - /greet command using sendMessage
- .pi/commands/review.md - file-based /review command
Hook commands registered via pi.registerCommand() are now handled in
AgentSession.prompt() alongside file-based slash commands. This:
- Removes duplicate tryHandleHookCommand from interactive-mode and rpc-mode
- All modes (interactive, RPC, print) share the same command handling logic
- AgentSession._tryExecuteHookCommand() builds CommandContext using:
- UI context from hookRunner (set by mode)
- sessionManager, modelRegistry from AgentSession
- sendMessage via sendHookMessage
- exec via exported execCommand
- Handler returning string uses it as prompt, undefined returns early
Also:
- Export execCommand from hooks/runner.ts
- Add getUIContext() and getHasUI() to HookRunner
- Make HookRunner.emitError() public for error reporting