- align Codex Responses provider with Pi static instructions
- simplify Codex request/stream handling and cleanup exports
- keep legacy OpenCode Codex prompt for testing until Pi prompt is allowlisted
Follow-up to #717. Replaces all remaining hardcoded keybinding hints with configurable ones.
- Add pasteImage to AppAction so it can be configured in keybindings.json
- Create keybinding-hints.ts with reusable helper functions:
- editorKey(action) / appKey(keybindings, action) - get key display string
- keyHint(action, desc) / appKeyHint(kb, action, desc) / rawKeyHint(key, desc) - styled hints
- Export helpers from components/index.ts for extensions
- Update all components to use configured keybindings
- Remove now-unused getDisplayString() from KeybindingsManager and EditorKeybindingsManager
- Use keybindings.matches() instead of matchesKey() for pasteImage in custom-editor.ts
- Add expandTools to EditorAction in pi-tui so components can access it
- Update bash-execution, compaction-summary-message, branch-summary-message,
and tool-execution to use getEditorKeybindings().getKeys('expandTools')
- Pass expandTools config to setEditorKeybindings in KeybindingsManager.create()
- Style keybinding with 'dim' color, description with 'muted' (matches startup hints)
- Remove loader exports from index.ts to break circular dependency
- Static import of index.js in loader.ts for virtualModules
- Add @mariozechner/pi-agent-core to virtualModules
- Update @mariozechner/jiti to 2.6.5 (bundles babel for Bun binary)
- Update SDK docs to use correct extension terminology
Add OverlayOptions for configurable positioning (anchor, margins, offsets,
percentages). Add OverlayHandle for programmatic visibility control with
hide/setHidden/isHidden. Add visible callback for responsive overlays.
Extension API: ctx.ui.custom() now accepts overlayOptions and onHandle callback.
Examples: overlay-qa-tests.ts (10 test commands), doom-overlay (DOOM at 35 FPS).
- Switch from jiti to @mariozechner/jiti fork
- Use virtualModules option for bundled packages in compiled binary
- Disable tryNative so jiti handles all nested imports
- Lazy-load pi-coding-agent to avoid circular dependency
- Add minimax to KnownProvider and Api types
- Add MINIMAX_API_KEY to getEnvApiKey()
- Generate MiniMax-M2 and MiniMax-M2.1 models
- Add context overflow detection pattern
- Add tests to all required test files
- Update README and CHANGELOG with attribution
Also fixes:
- Bedrock duplicate toolResult ID when content has multiple blocks
- Sandbox extension unused parameter lint warning
* Improve Cloud Code Assist error messages
- Extract just the message from verbose JSON error responses
- Extract cause from generic 'fetch failed' errors for better diagnostics
* Make 'other side closed' network error retryable
* Make 'other side closed' network error retryable
Adds support for Amazon Bedrock with Claude models including:
- Full streaming support via Converse API
- Reasoning/thinking support for Claude models
- Cross-region inference model ID handling
- Multiple AWS credential sources (profile, IAM keys, API keys)
- Image support in messages and tool results
- Unicode surrogate sanitization
Also adds 'Adding a New Provider' documentation to AGENTS.md and README.
Co-authored-by: nickchan2 <nickchan2@users.noreply.github.com>
When running from source with tsx, the jiti aliases pointed to .js files
that don't exist (only .ts files exist). This caused jiti to fall back to
different module resolution, loading a separate instance of theme.ts where
initTheme() was never called, resulting in undefined theme.
Now checks if .js exists and falls back to .ts for dev mode compatibility.
Breaking change: pi.getAllTools() now returns Array<{ name, description }>
instead of string[]. Extensions needing just names can use .map(t => t.name).
Removes redundant getToolInfo() method added in original PR.
Fixes#647
- Add SessionInfoEntry type for session metadata
- Add /name <name> command to set session display name
- Add pi.setSessionName() and pi.getSessionName() extension API
- Session selector shows name (in warning color) instead of first message when set
- Session name included in fuzzy search
- /session command displays name when set
closes#650
- /resume and --resume now toggle between Current Folder and All sessions with Tab
- SessionManager.list() and listAll() are now async with optional progress callback
- Shows loading progress (e.g. Loading 5/42) while scanning sessions
- SessionInfo.cwd field shows session working directory in All view
- Lazy loading: All sessions only loaded when user presses Tab
closes#619
Co-authored-by: Thomas Mustier <mustierthomas@gmail.com>
Git uses atomic writes (temp file + rename) which changes the inode.
fs.watch on a file stops working after the inode changes.
Now watches the directory containing HEAD and filters for HEAD changes.
- New /models command with toggle UI for each available model
- Changes persist to enabledModels in settings.json
- Updates take effect immediately for Ctrl+P cycling
- Skills registered as /skill:name commands for quick access
- Toggle via /settings or skills.enableSkillCommands in settings.json
- Fuzzy matching for all slash command autocomplete (type /skbra for /skill:brave-search)
- Moved fuzzy module from coding-agent to tui package for reuse
Closes#630 by @Dwsy (reimplemented with fixes)
Applied streaming TextDecoder fix to executeBashWithOperations(), matching
the fix in executeBash() from PR #433. Remote execution (SSH, containers)
was still using Buffer.toString() which corrupts multi-byte UTF-8 sequences
split across chunk boundaries.
fixes#608
Expose data that extensions cannot otherwise access: git branch and
extension statuses from setStatus(). Token stats, model info, etc.
remain computable via ctx.sessionManager and ctx.model.
The --no-skills flag set options.skills = [] in main.ts, but the
interactive mode UI would rediscover skills anyway because it called
loadSkills() directly instead of using the already-loaded skills.
Changes:
- Add AgentSession.skills and AgentSession.skillWarnings properties
- discoverSkills() now returns { skills, warnings } instead of Skill[]
- Interactive mode uses session.skills instead of calling loadSkills()
- Update SDK docs and examples for new return type
Fixes#577