co-mono/packages/coding-agent/examples/extensions/doom-overlay/doom/build.sh
Nico Bailon a4ccff382c feat(tui): overlay positioning API with CSS-like values
Add OverlayOptions for configurable positioning (anchor, margins, offsets,
percentages). Add OverlayHandle for programmatic visibility control with
hide/setHidden/isHidden. Add visible callback for responsive overlays.

Extension API: ctx.ui.custom() now accepts overlayOptions and onHandle callback.

Examples: overlay-qa-tests.ts (10 test commands), doom-overlay (DOOM at 35 FPS).
2026-01-12 22:44:58 -08:00

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#!/bin/bash
# Build DOOM for pi-doom using doomgeneric and Emscripten
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(dirname "$SCRIPT_DIR")"
DOOM_DIR="$PROJECT_ROOT/doom"
BUILD_DIR="$PROJECT_ROOT/doom/build"
echo "=== pi-doom Build Script ==="
# Check for emcc
if ! command -v emcc &> /dev/null; then
echo "Error: Emscripten (emcc) not found!"
echo ""
echo "Install via Homebrew:"
echo " brew install emscripten"
echo ""
echo "Or manually:"
echo " git clone https://github.com/emscripten-core/emsdk.git ~/emsdk"
echo " cd ~/emsdk && ./emsdk install latest && ./emsdk activate latest"
echo " source ~/emsdk/emsdk_env.sh"
exit 1
fi
# Clone doomgeneric if not present
if [ ! -d "$DOOM_DIR/doomgeneric" ]; then
echo "Cloning doomgeneric..."
cd "$DOOM_DIR"
git clone https://github.com/ozkl/doomgeneric.git
fi
# Create build directory
mkdir -p "$BUILD_DIR"
# Copy our platform file
cp "$DOOM_DIR/doomgeneric_pi.c" "$DOOM_DIR/doomgeneric/doomgeneric/"
echo "Compiling DOOM to WebAssembly..."
cd "$DOOM_DIR/doomgeneric/doomgeneric"
# Resolution - 640x400 is doomgeneric default, good balance of speed/quality
RESX=${DOOM_RESX:-640}
RESY=${DOOM_RESY:-400}
echo "Resolution: ${RESX}x${RESY}"
# Compile with Emscripten (no sound)
emcc -O2 \
-s WASM=1 \
-s EXPORTED_FUNCTIONS="['_doomgeneric_Create','_doomgeneric_Tick','_DG_GetFrameBuffer','_DG_GetScreenWidth','_DG_GetScreenHeight','_DG_PushKeyEvent','_malloc','_free']" \
-s EXPORTED_RUNTIME_METHODS="['ccall','cwrap','getValue','setValue','FS']" \
-s ALLOW_MEMORY_GROWTH=1 \
-s INITIAL_MEMORY=33554432 \
-s MODULARIZE=1 \
-s EXPORT_NAME="createDoomModule" \
-s ENVIRONMENT='node' \
-s FILESYSTEM=1 \
-s FORCE_FILESYSTEM=1 \
-s EXIT_RUNTIME=0 \
-s NO_EXIT_RUNTIME=1 \
-DDOOMGENERIC_RESX=$RESX \
-DDOOMGENERIC_RESY=$RESY \
-I. \
am_map.c \
d_event.c \
d_items.c \
d_iwad.c \
d_loop.c \
d_main.c \
d_mode.c \
d_net.c \
doomdef.c \
doomgeneric.c \
doomgeneric_pi.c \
doomstat.c \
dstrings.c \
f_finale.c \
f_wipe.c \
g_game.c \
hu_lib.c \
hu_stuff.c \
i_cdmus.c \
i_input.c \
i_endoom.c \
i_joystick.c \
i_scale.c \
i_sound.c \
i_system.c \
i_timer.c \
i_video.c \
icon.c \
info.c \
m_argv.c \
m_bbox.c \
m_cheat.c \
m_config.c \
m_controls.c \
m_fixed.c \
m_menu.c \
m_misc.c \
m_random.c \
memio.c \
p_ceilng.c \
p_doors.c \
p_enemy.c \
p_floor.c \
p_inter.c \
p_lights.c \
p_map.c \
p_maputl.c \
p_mobj.c \
p_plats.c \
p_pspr.c \
p_saveg.c \
p_setup.c \
p_sight.c \
p_spec.c \
p_switch.c \
p_telept.c \
p_tick.c \
p_user.c \
r_bsp.c \
r_data.c \
r_draw.c \
r_main.c \
r_plane.c \
r_segs.c \
r_sky.c \
r_things.c \
s_sound.c \
sha1.c \
sounds.c \
st_lib.c \
st_stuff.c \
statdump.c \
tables.c \
v_video.c \
w_checksum.c \
w_file.c \
w_file_stdc.c \
w_main.c \
w_wad.c \
wi_stuff.c \
z_zone.c \
dummy.c \
-o "$BUILD_DIR/doom.js"
echo ""
echo "Build complete!"
echo "Output: $BUILD_DIR/doom.js and $BUILD_DIR/doom.wasm"