co-mono/packages/tui/src/tui.ts
Mario Zechner 0d934091f4 feat(tui): add PI_DEBUG_REDRAW=1 env var for debugging full redraws
Logs redraw triggers to ~/.pi/agent/pi-debug.log when enabled.
2026-02-02 08:39:57 +01:00

1154 lines
38 KiB
TypeScript

/**
* Minimal TUI implementation with differential rendering
*/
import * as fs from "node:fs";
import * as os from "node:os";
import * as path from "node:path";
import { isKeyRelease, matchesKey } from "./keys.js";
import type { Terminal } from "./terminal.js";
import { getCapabilities, isImageLine, setCellDimensions } from "./terminal-image.js";
import { extractSegments, sliceByColumn, sliceWithWidth, visibleWidth } from "./utils.js";
/**
* Component interface - all components must implement this
*/
export interface Component {
/**
* Render the component to lines for the given viewport width
* @param width - Current viewport width
* @returns Array of strings, each representing a line
*/
render(width: number): string[];
/**
* Optional handler for keyboard input when component has focus
*/
handleInput?(data: string): void;
/**
* If true, component receives key release events (Kitty protocol).
* Default is false - release events are filtered out.
*/
wantsKeyRelease?: boolean;
/**
* Invalidate any cached rendering state.
* Called when theme changes or when component needs to re-render from scratch.
*/
invalidate(): void;
}
/**
* Interface for components that can receive focus and display a hardware cursor.
* When focused, the component should emit CURSOR_MARKER at the cursor position
* in its render output. TUI will find this marker and position the hardware
* cursor there for proper IME candidate window positioning.
*/
export interface Focusable {
/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */
focused: boolean;
}
/** Type guard to check if a component implements Focusable */
export function isFocusable(component: Component | null): component is Component & Focusable {
return component !== null && "focused" in component;
}
/**
* Cursor position marker - APC (Application Program Command) sequence.
* This is a zero-width escape sequence that terminals ignore.
* Components emit this at the cursor position when focused.
* TUI finds and strips this marker, then positions the hardware cursor there.
*/
export const CURSOR_MARKER = "\x1b_pi:c\x07";
export { visibleWidth };
/**
* Anchor position for overlays
*/
export type OverlayAnchor =
| "center"
| "top-left"
| "top-right"
| "bottom-left"
| "bottom-right"
| "top-center"
| "bottom-center"
| "left-center"
| "right-center";
/**
* Margin configuration for overlays
*/
export interface OverlayMargin {
top?: number;
right?: number;
bottom?: number;
left?: number;
}
/** Value that can be absolute (number) or percentage (string like "50%") */
export type SizeValue = number | `${number}%`;
/** Parse a SizeValue into absolute value given a reference size */
function parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {
if (value === undefined) return undefined;
if (typeof value === "number") return value;
// Parse percentage string like "50%"
const match = value.match(/^(\d+(?:\.\d+)?)%$/);
if (match) {
return Math.floor((referenceSize * parseFloat(match[1])) / 100);
}
return undefined;
}
/**
* Options for overlay positioning and sizing.
* Values can be absolute numbers or percentage strings (e.g., "50%").
*/
export interface OverlayOptions {
// === Sizing ===
/** Width in columns, or percentage of terminal width (e.g., "50%") */
width?: SizeValue;
/** Minimum width in columns */
minWidth?: number;
/** Maximum height in rows, or percentage of terminal height (e.g., "50%") */
maxHeight?: SizeValue;
// === Positioning - anchor-based ===
/** Anchor point for positioning (default: 'center') */
anchor?: OverlayAnchor;
/** Horizontal offset from anchor position (positive = right) */
offsetX?: number;
/** Vertical offset from anchor position (positive = down) */
offsetY?: number;
// === Positioning - percentage or absolute ===
/** Row position: absolute number, or percentage (e.g., "25%" = 25% from top) */
row?: SizeValue;
/** Column position: absolute number, or percentage (e.g., "50%" = centered horizontally) */
col?: SizeValue;
// === Margin from terminal edges ===
/** Margin from terminal edges. Number applies to all sides. */
margin?: OverlayMargin | number;
// === Visibility ===
/**
* Control overlay visibility based on terminal dimensions.
* If provided, overlay is only rendered when this returns true.
* Called each render cycle with current terminal dimensions.
*/
visible?: (termWidth: number, termHeight: number) => boolean;
}
/**
* Handle returned by showOverlay for controlling the overlay
*/
export interface OverlayHandle {
/** Permanently remove the overlay (cannot be shown again) */
hide(): void;
/** Temporarily hide or show the overlay */
setHidden(hidden: boolean): void;
/** Check if overlay is temporarily hidden */
isHidden(): boolean;
}
/**
* Container - a component that contains other components
*/
export class Container implements Component {
children: Component[] = [];
addChild(component: Component): void {
this.children.push(component);
}
removeChild(component: Component): void {
const index = this.children.indexOf(component);
if (index !== -1) {
this.children.splice(index, 1);
}
}
clear(): void {
this.children = [];
}
invalidate(): void {
for (const child of this.children) {
child.invalidate?.();
}
}
render(width: number): string[] {
const lines: string[] = [];
for (const child of this.children) {
lines.push(...child.render(width));
}
return lines;
}
}
/**
* TUI - Main class for managing terminal UI with differential rendering
*/
export class TUI extends Container {
public terminal: Terminal;
private previousLines: string[] = [];
private previousWidth = 0;
private focusedComponent: Component | null = null;
/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */
public onDebug?: () => void;
private renderRequested = false;
private cursorRow = 0; // Logical cursor row (end of rendered content)
private hardwareCursorRow = 0; // Actual terminal cursor row (may differ due to IME positioning)
private inputBuffer = ""; // Buffer for parsing terminal responses
private cellSizeQueryPending = false;
private showHardwareCursor = process.env.PI_HARDWARE_CURSOR === "1";
private clearOnShrink = process.env.PI_CLEAR_ON_SHRINK === "1"; // Clear empty rows when content shrinks (default: off)
private maxLinesRendered = 0; // Track terminal's working area (max lines ever rendered)
private previousViewportTop = 0; // Track previous viewport top for resize-aware cursor moves
private fullRedrawCount = 0;
private stopped = false;
// Overlay stack for modal components rendered on top of base content
private overlayStack: {
component: Component;
options?: OverlayOptions;
preFocus: Component | null;
hidden: boolean;
}[] = [];
constructor(terminal: Terminal, showHardwareCursor?: boolean) {
super();
this.terminal = terminal;
if (showHardwareCursor !== undefined) {
this.showHardwareCursor = showHardwareCursor;
}
}
get fullRedraws(): number {
return this.fullRedrawCount;
}
getShowHardwareCursor(): boolean {
return this.showHardwareCursor;
}
setShowHardwareCursor(enabled: boolean): void {
if (this.showHardwareCursor === enabled) return;
this.showHardwareCursor = enabled;
if (!enabled) {
this.terminal.hideCursor();
}
this.requestRender();
}
getClearOnShrink(): boolean {
return this.clearOnShrink;
}
/**
* Set whether to trigger full re-render when content shrinks.
* When true (default), empty rows are cleared when content shrinks.
* When false, empty rows remain (reduces redraws on slower terminals).
*/
setClearOnShrink(enabled: boolean): void {
this.clearOnShrink = enabled;
}
setFocus(component: Component | null): void {
// Clear focused flag on old component
if (isFocusable(this.focusedComponent)) {
this.focusedComponent.focused = false;
}
this.focusedComponent = component;
// Set focused flag on new component
if (isFocusable(component)) {
component.focused = true;
}
}
/**
* Show an overlay component with configurable positioning and sizing.
* Returns a handle to control the overlay's visibility.
*/
showOverlay(component: Component, options?: OverlayOptions): OverlayHandle {
const entry = { component, options, preFocus: this.focusedComponent, hidden: false };
this.overlayStack.push(entry);
// Only focus if overlay is actually visible
if (this.isOverlayVisible(entry)) {
this.setFocus(component);
}
this.terminal.hideCursor();
this.requestRender();
// Return handle for controlling this overlay
return {
hide: () => {
const index = this.overlayStack.indexOf(entry);
if (index !== -1) {
this.overlayStack.splice(index, 1);
// Restore focus if this overlay had focus
if (this.focusedComponent === component) {
const topVisible = this.getTopmostVisibleOverlay();
this.setFocus(topVisible?.component ?? entry.preFocus);
}
if (this.overlayStack.length === 0) this.terminal.hideCursor();
this.requestRender();
}
},
setHidden: (hidden: boolean) => {
if (entry.hidden === hidden) return;
entry.hidden = hidden;
// Update focus when hiding/showing
if (hidden) {
// If this overlay had focus, move focus to next visible or preFocus
if (this.focusedComponent === component) {
const topVisible = this.getTopmostVisibleOverlay();
this.setFocus(topVisible?.component ?? entry.preFocus);
}
} else {
// Restore focus to this overlay when showing (if it's actually visible)
if (this.isOverlayVisible(entry)) {
this.setFocus(component);
}
}
this.requestRender();
},
isHidden: () => entry.hidden,
};
}
/** Hide the topmost overlay and restore previous focus. */
hideOverlay(): void {
const overlay = this.overlayStack.pop();
if (!overlay) return;
// Find topmost visible overlay, or fall back to preFocus
const topVisible = this.getTopmostVisibleOverlay();
this.setFocus(topVisible?.component ?? overlay.preFocus);
if (this.overlayStack.length === 0) this.terminal.hideCursor();
this.requestRender();
}
/** Check if there are any visible overlays */
hasOverlay(): boolean {
return this.overlayStack.some((o) => this.isOverlayVisible(o));
}
/** Check if an overlay entry is currently visible */
private isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {
if (entry.hidden) return false;
if (entry.options?.visible) {
return entry.options.visible(this.terminal.columns, this.terminal.rows);
}
return true;
}
/** Find the topmost visible overlay, if any */
private getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {
for (let i = this.overlayStack.length - 1; i >= 0; i--) {
if (this.isOverlayVisible(this.overlayStack[i])) {
return this.overlayStack[i];
}
}
return undefined;
}
override invalidate(): void {
super.invalidate();
for (const overlay of this.overlayStack) overlay.component.invalidate?.();
}
start(): void {
this.stopped = false;
this.terminal.start(
(data) => this.handleInput(data),
() => this.requestRender(),
);
this.terminal.hideCursor();
this.queryCellSize();
this.requestRender();
}
private queryCellSize(): void {
// Only query if terminal supports images (cell size is only used for image rendering)
if (!getCapabilities().images) {
return;
}
// Query terminal for cell size in pixels: CSI 16 t
// Response format: CSI 6 ; height ; width t
this.cellSizeQueryPending = true;
this.terminal.write("\x1b[16t");
}
stop(): void {
this.stopped = true;
// Move cursor to the end of the content to prevent overwriting/artifacts on exit
if (this.previousLines.length > 0) {
const targetRow = this.previousLines.length; // Line after the last content
const lineDiff = targetRow - this.hardwareCursorRow;
if (lineDiff > 0) {
this.terminal.write(`\x1b[${lineDiff}B`);
} else if (lineDiff < 0) {
this.terminal.write(`\x1b[${-lineDiff}A`);
}
this.terminal.write("\r\n");
}
this.terminal.showCursor();
this.terminal.stop();
}
requestRender(force = false): void {
if (force) {
this.previousLines = [];
this.previousWidth = -1; // -1 triggers widthChanged, forcing a full clear
this.cursorRow = 0;
this.hardwareCursorRow = 0;
this.maxLinesRendered = 0;
this.previousViewportTop = 0;
}
if (this.renderRequested) return;
this.renderRequested = true;
process.nextTick(() => {
this.renderRequested = false;
this.doRender();
});
}
private handleInput(data: string): void {
// If we're waiting for cell size response, buffer input and parse
if (this.cellSizeQueryPending) {
this.inputBuffer += data;
const filtered = this.parseCellSizeResponse();
if (filtered.length === 0) return;
data = filtered;
}
// Global debug key handler (Shift+Ctrl+D)
if (matchesKey(data, "shift+ctrl+d") && this.onDebug) {
this.onDebug();
return;
}
// If focused component is an overlay, verify it's still visible
// (visibility can change due to terminal resize or visible() callback)
const focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);
if (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {
// Focused overlay is no longer visible, redirect to topmost visible overlay
const topVisible = this.getTopmostVisibleOverlay();
if (topVisible) {
this.setFocus(topVisible.component);
} else {
// No visible overlays, restore to preFocus
this.setFocus(focusedOverlay.preFocus);
}
}
// Pass input to focused component (including Ctrl+C)
// The focused component can decide how to handle Ctrl+C
if (this.focusedComponent?.handleInput) {
// Filter out key release events unless component opts in
if (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {
return;
}
this.focusedComponent.handleInput(data);
this.requestRender();
}
}
private parseCellSizeResponse(): string {
// Response format: ESC [ 6 ; height ; width t
// Match the response pattern
const responsePattern = /\x1b\[6;(\d+);(\d+)t/;
const match = this.inputBuffer.match(responsePattern);
if (match) {
const heightPx = parseInt(match[1], 10);
const widthPx = parseInt(match[2], 10);
if (heightPx > 0 && widthPx > 0) {
setCellDimensions({ widthPx, heightPx });
// Invalidate all components so images re-render with correct dimensions
this.invalidate();
this.requestRender();
}
// Remove the response from buffer
this.inputBuffer = this.inputBuffer.replace(responsePattern, "");
this.cellSizeQueryPending = false;
}
// Check if we have a partial cell size response starting (wait for more data)
// Patterns that could be incomplete cell size response: \x1b, \x1b[, \x1b[6, \x1b[6;...(no t yet)
const partialCellSizePattern = /\x1b(\[6?;?[\d;]*)?$/;
if (partialCellSizePattern.test(this.inputBuffer)) {
// Check if it's actually a complete different escape sequence (ends with a letter)
// Cell size response ends with 't', Kitty keyboard ends with 'u', arrows end with A-D, etc.
const lastChar = this.inputBuffer[this.inputBuffer.length - 1];
if (!/[a-zA-Z~]/.test(lastChar)) {
// Doesn't end with a terminator, might be incomplete - wait for more
return "";
}
}
// No cell size response found, return buffered data as user input
const result = this.inputBuffer;
this.inputBuffer = "";
this.cellSizeQueryPending = false; // Give up waiting
return result;
}
/**
* Resolve overlay layout from options.
* Returns { width, row, col, maxHeight } for rendering.
*/
private resolveOverlayLayout(
options: OverlayOptions | undefined,
overlayHeight: number,
termWidth: number,
termHeight: number,
): { width: number; row: number; col: number; maxHeight: number | undefined } {
const opt = options ?? {};
// Parse margin (clamp to non-negative)
const margin =
typeof opt.margin === "number"
? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }
: (opt.margin ?? {});
const marginTop = Math.max(0, margin.top ?? 0);
const marginRight = Math.max(0, margin.right ?? 0);
const marginBottom = Math.max(0, margin.bottom ?? 0);
const marginLeft = Math.max(0, margin.left ?? 0);
// Available space after margins
const availWidth = Math.max(1, termWidth - marginLeft - marginRight);
const availHeight = Math.max(1, termHeight - marginTop - marginBottom);
// === Resolve width ===
let width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);
// Apply minWidth
if (opt.minWidth !== undefined) {
width = Math.max(width, opt.minWidth);
}
// Clamp to available space
width = Math.max(1, Math.min(width, availWidth));
// === Resolve maxHeight ===
let maxHeight = parseSizeValue(opt.maxHeight, termHeight);
// Clamp to available space
if (maxHeight !== undefined) {
maxHeight = Math.max(1, Math.min(maxHeight, availHeight));
}
// Effective overlay height (may be clamped by maxHeight)
const effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;
// === Resolve position ===
let row: number;
let col: number;
if (opt.row !== undefined) {
if (typeof opt.row === "string") {
// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)
const match = opt.row.match(/^(\d+(?:\.\d+)?)%$/);
if (match) {
const maxRow = Math.max(0, availHeight - effectiveHeight);
const percent = parseFloat(match[1]) / 100;
row = marginTop + Math.floor(maxRow * percent);
} else {
// Invalid format, fall back to center
row = this.resolveAnchorRow("center", effectiveHeight, availHeight, marginTop);
}
} else {
// Absolute row position
row = opt.row;
}
} else {
// Anchor-based (default: center)
const anchor = opt.anchor ?? "center";
row = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);
}
if (opt.col !== undefined) {
if (typeof opt.col === "string") {
// Percentage: 0% = left, 100% = right (overlay stays within bounds)
const match = opt.col.match(/^(\d+(?:\.\d+)?)%$/);
if (match) {
const maxCol = Math.max(0, availWidth - width);
const percent = parseFloat(match[1]) / 100;
col = marginLeft + Math.floor(maxCol * percent);
} else {
// Invalid format, fall back to center
col = this.resolveAnchorCol("center", width, availWidth, marginLeft);
}
} else {
// Absolute column position
col = opt.col;
}
} else {
// Anchor-based (default: center)
const anchor = opt.anchor ?? "center";
col = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);
}
// Apply offsets
if (opt.offsetY !== undefined) row += opt.offsetY;
if (opt.offsetX !== undefined) col += opt.offsetX;
// Clamp to terminal bounds (respecting margins)
row = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));
col = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));
return { width, row, col, maxHeight };
}
private resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {
switch (anchor) {
case "top-left":
case "top-center":
case "top-right":
return marginTop;
case "bottom-left":
case "bottom-center":
case "bottom-right":
return marginTop + availHeight - height;
case "left-center":
case "center":
case "right-center":
return marginTop + Math.floor((availHeight - height) / 2);
}
}
private resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {
switch (anchor) {
case "top-left":
case "left-center":
case "bottom-left":
return marginLeft;
case "top-right":
case "right-center":
case "bottom-right":
return marginLeft + availWidth - width;
case "top-center":
case "center":
case "bottom-center":
return marginLeft + Math.floor((availWidth - width) / 2);
}
}
/** Composite all overlays into content lines (in stack order, later = on top). */
private compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {
if (this.overlayStack.length === 0) return lines;
const result = [...lines];
// Pre-render all visible overlays and calculate positions
const rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];
let minLinesNeeded = result.length;
for (const entry of this.overlayStack) {
// Skip invisible overlays (hidden or visible() returns false)
if (!this.isOverlayVisible(entry)) continue;
const { component, options } = entry;
// Get layout with height=0 first to determine width and maxHeight
// (width and maxHeight don't depend on overlay height)
const { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);
// Render component at calculated width
let overlayLines = component.render(width);
// Apply maxHeight if specified
if (maxHeight !== undefined && overlayLines.length > maxHeight) {
overlayLines = overlayLines.slice(0, maxHeight);
}
// Get final row/col with actual overlay height
const { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);
rendered.push({ overlayLines, row, col, w: width });
minLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);
}
// Ensure result covers the terminal working area to keep overlay positioning stable across resizes.
// maxLinesRendered can exceed current content length after a shrink; pad to keep viewportStart consistent.
const workingHeight = Math.max(this.maxLinesRendered, minLinesNeeded);
// Extend result with empty lines if content is too short for overlay placement or working area
while (result.length < workingHeight) {
result.push("");
}
const viewportStart = Math.max(0, workingHeight - termHeight);
// Track which lines were modified for final verification
const modifiedLines = new Set<number>();
// Composite each overlay
for (const { overlayLines, row, col, w } of rendered) {
for (let i = 0; i < overlayLines.length; i++) {
const idx = viewportStart + row + i;
if (idx >= 0 && idx < result.length) {
// Defensive: truncate overlay line to declared width before compositing
// (components should already respect width, but this ensures it)
const truncatedOverlayLine =
visibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];
result[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);
modifiedLines.add(idx);
}
}
}
// Final verification: ensure no composited line exceeds terminal width
// This is a belt-and-suspenders safeguard - compositeLineAt should already
// guarantee this, but we verify here to prevent crashes from any edge cases
// Only check lines that were actually modified (optimization)
for (const idx of modifiedLines) {
const lineWidth = visibleWidth(result[idx]);
if (lineWidth > termWidth) {
result[idx] = sliceByColumn(result[idx], 0, termWidth, true);
}
}
return result;
}
private static readonly SEGMENT_RESET = "\x1b[0m\x1b]8;;\x07";
private applyLineResets(lines: string[]): string[] {
const reset = TUI.SEGMENT_RESET;
for (let i = 0; i < lines.length; i++) {
const line = lines[i];
if (!isImageLine(line)) {
lines[i] = line + reset;
}
}
return lines;
}
/** Splice overlay content into a base line at a specific column. Single-pass optimized. */
private compositeLineAt(
baseLine: string,
overlayLine: string,
startCol: number,
overlayWidth: number,
totalWidth: number,
): string {
if (isImageLine(baseLine)) return baseLine;
// Single pass through baseLine extracts both before and after segments
const afterStart = startCol + overlayWidth;
const base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);
// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)
const overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);
// Pad segments to target widths
const beforePad = Math.max(0, startCol - base.beforeWidth);
const overlayPad = Math.max(0, overlayWidth - overlay.width);
const actualBeforeWidth = Math.max(startCol, base.beforeWidth);
const actualOverlayWidth = Math.max(overlayWidth, overlay.width);
const afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);
const afterPad = Math.max(0, afterTarget - base.afterWidth);
// Compose result
const r = TUI.SEGMENT_RESET;
const result =
base.before +
" ".repeat(beforePad) +
r +
overlay.text +
" ".repeat(overlayPad) +
r +
base.after +
" ".repeat(afterPad);
// CRITICAL: Always verify and truncate to terminal width.
// This is the final safeguard against width overflow which would crash the TUI.
// Width tracking can drift from actual visible width due to:
// - Complex ANSI/OSC sequences (hyperlinks, colors)
// - Wide characters at segment boundaries
// - Edge cases in segment extraction
const resultWidth = visibleWidth(result);
if (resultWidth <= totalWidth) {
return result;
}
// Truncate with strict=true to ensure we don't exceed totalWidth
return sliceByColumn(result, 0, totalWidth, true);
}
/**
* Find and extract cursor position from rendered lines.
* Searches for CURSOR_MARKER, calculates its position, and strips it from the output.
* Only scans the bottom terminal height lines (visible viewport).
* @param lines - Rendered lines to search
* @param height - Terminal height (visible viewport size)
* @returns Cursor position { row, col } or null if no marker found
*/
private extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {
// Only scan the bottom `height` lines (visible viewport)
const viewportTop = Math.max(0, lines.length - height);
for (let row = lines.length - 1; row >= viewportTop; row--) {
const line = lines[row];
const markerIndex = line.indexOf(CURSOR_MARKER);
if (markerIndex !== -1) {
// Calculate visual column (width of text before marker)
const beforeMarker = line.slice(0, markerIndex);
const col = visibleWidth(beforeMarker);
// Strip marker from the line
lines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);
return { row, col };
}
}
return null;
}
private doRender(): void {
if (this.stopped) return;
const width = this.terminal.columns;
const height = this.terminal.rows;
let viewportTop = Math.max(0, this.maxLinesRendered - height);
let prevViewportTop = this.previousViewportTop;
let hardwareCursorRow = this.hardwareCursorRow;
const computeLineDiff = (targetRow: number): number => {
const currentScreenRow = hardwareCursorRow - prevViewportTop;
const targetScreenRow = targetRow - viewportTop;
return targetScreenRow - currentScreenRow;
};
// Render all components to get new lines
let newLines = this.render(width);
// Composite overlays into the rendered lines (before differential compare)
if (this.overlayStack.length > 0) {
newLines = this.compositeOverlays(newLines, width, height);
}
// Extract cursor position before applying line resets (marker must be found first)
const cursorPos = this.extractCursorPosition(newLines, height);
newLines = this.applyLineResets(newLines);
// Width changed - need full re-render (line wrapping changes)
const widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;
// Helper to clear scrollback and viewport and render all new lines
const fullRender = (clear: boolean): void => {
this.fullRedrawCount += 1;
let buffer = "\x1b[?2026h"; // Begin synchronized output
if (clear) buffer += "\x1b[3J\x1b[2J\x1b[H"; // Clear scrollback, screen, and home
for (let i = 0; i < newLines.length; i++) {
if (i > 0) buffer += "\r\n";
buffer += newLines[i];
}
buffer += "\x1b[?2026l"; // End synchronized output
this.terminal.write(buffer);
this.cursorRow = Math.max(0, newLines.length - 1);
this.hardwareCursorRow = this.cursorRow;
// Reset max lines when clearing, otherwise track growth
if (clear) {
this.maxLinesRendered = newLines.length;
} else {
this.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);
}
this.previousViewportTop = Math.max(0, this.maxLinesRendered - height);
this.positionHardwareCursor(cursorPos, newLines.length);
this.previousLines = newLines;
this.previousWidth = width;
};
const debugRedraw = process.env.PI_DEBUG_REDRAW === "1";
const logRedraw = (reason: string): void => {
if (!debugRedraw) return;
const logPath = path.join(os.homedir(), ".pi", "agent", "pi-debug.log");
const msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\n`;
fs.appendFileSync(logPath, msg);
};
// First render - just output everything without clearing (assumes clean screen)
if (this.previousLines.length === 0 && !widthChanged) {
logRedraw("first render");
fullRender(false);
return;
}
// Width changed - full re-render (line wrapping changes)
if (widthChanged) {
logRedraw(`width changed (${this.previousWidth} -> ${width})`);
fullRender(true);
return;
}
// Content shrunk below the working area and no overlays - re-render to clear empty rows
// (overlays need the padding, so only do this when no overlays are active)
// Configurable via setClearOnShrink() or PI_CLEAR_ON_SHRINK=0 env var
if (this.clearOnShrink && newLines.length < this.maxLinesRendered && this.overlayStack.length === 0) {
logRedraw(`clearOnShrink (maxLinesRendered=${this.maxLinesRendered})`);
fullRender(true);
return;
}
// Find first and last changed lines
let firstChanged = -1;
let lastChanged = -1;
const maxLines = Math.max(newLines.length, this.previousLines.length);
for (let i = 0; i < maxLines; i++) {
const oldLine = i < this.previousLines.length ? this.previousLines[i] : "";
const newLine = i < newLines.length ? newLines[i] : "";
if (oldLine !== newLine) {
if (firstChanged === -1) {
firstChanged = i;
}
lastChanged = i;
}
}
const appendedLines = newLines.length > this.previousLines.length;
if (appendedLines) {
if (firstChanged === -1) {
firstChanged = this.previousLines.length;
}
lastChanged = newLines.length - 1;
}
const appendStart = appendedLines && firstChanged === this.previousLines.length && firstChanged > 0;
// No changes - but still need to update hardware cursor position if it moved
if (firstChanged === -1) {
this.positionHardwareCursor(cursorPos, newLines.length);
this.previousViewportTop = Math.max(0, this.maxLinesRendered - height);
return;
}
// All changes are in deleted lines (nothing to render, just clear)
if (firstChanged >= newLines.length) {
if (this.previousLines.length > newLines.length) {
let buffer = "\x1b[?2026h";
// Move to end of new content (clamp to 0 for empty content)
const targetRow = Math.max(0, newLines.length - 1);
const lineDiff = computeLineDiff(targetRow);
if (lineDiff > 0) buffer += `\x1b[${lineDiff}B`;
else if (lineDiff < 0) buffer += `\x1b[${-lineDiff}A`;
buffer += "\r";
// Clear extra lines without scrolling
const extraLines = this.previousLines.length - newLines.length;
if (extraLines > height) {
logRedraw(`extraLines > height (${extraLines} > ${height})`);
fullRender(true);
return;
}
if (extraLines > 0) {
buffer += "\x1b[1B";
}
for (let i = 0; i < extraLines; i++) {
buffer += "\r\x1b[2K";
if (i < extraLines - 1) buffer += "\x1b[1B";
}
if (extraLines > 0) {
buffer += `\x1b[${extraLines}A`;
}
buffer += "\x1b[?2026l";
this.terminal.write(buffer);
this.cursorRow = targetRow;
this.hardwareCursorRow = targetRow;
}
this.positionHardwareCursor(cursorPos, newLines.length);
this.previousLines = newLines;
this.previousWidth = width;
this.previousViewportTop = Math.max(0, this.maxLinesRendered - height);
return;
}
// Check if firstChanged is above what was previously visible
// Use previousLines.length (not maxLinesRendered) to avoid false positives after content shrinks
const previousContentViewportTop = Math.max(0, this.previousLines.length - height);
if (firstChanged < previousContentViewportTop) {
// First change is above previous viewport - need full re-render
logRedraw(`firstChanged < viewportTop (${firstChanged} < ${previousContentViewportTop})`);
fullRender(true);
return;
}
// Render from first changed line to end
// Build buffer with all updates wrapped in synchronized output
let buffer = "\x1b[?2026h"; // Begin synchronized output
const prevViewportBottom = prevViewportTop + height - 1;
const moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;
if (moveTargetRow > prevViewportBottom) {
const currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));
const moveToBottom = height - 1 - currentScreenRow;
if (moveToBottom > 0) {
buffer += `\x1b[${moveToBottom}B`;
}
const scroll = moveTargetRow - prevViewportBottom;
buffer += "\r\n".repeat(scroll);
prevViewportTop += scroll;
viewportTop += scroll;
hardwareCursorRow = moveTargetRow;
}
// Move cursor to first changed line (use hardwareCursorRow for actual position)
const lineDiff = computeLineDiff(moveTargetRow);
if (lineDiff > 0) {
buffer += `\x1b[${lineDiff}B`; // Move down
} else if (lineDiff < 0) {
buffer += `\x1b[${-lineDiff}A`; // Move up
}
buffer += appendStart ? "\r\n" : "\r"; // Move to column 0
// Only render changed lines (firstChanged to lastChanged), not all lines to end
// This reduces flicker when only a single line changes (e.g., spinner animation)
const renderEnd = Math.min(lastChanged, newLines.length - 1);
for (let i = firstChanged; i <= renderEnd; i++) {
if (i > firstChanged) buffer += "\r\n";
buffer += "\x1b[2K"; // Clear current line
const line = newLines[i];
const isImage = isImageLine(line);
if (!isImage && visibleWidth(line) > width) {
// Log all lines to crash file for debugging
const crashLogPath = path.join(os.homedir(), ".pi", "agent", "pi-crash.log");
const crashData = [
`Crash at ${new Date().toISOString()}`,
`Terminal width: ${width}`,
`Line ${i} visible width: ${visibleWidth(line)}`,
"",
"=== All rendered lines ===",
...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),
"",
].join("\n");
fs.mkdirSync(path.dirname(crashLogPath), { recursive: true });
fs.writeFileSync(crashLogPath, crashData);
// Clean up terminal state before throwing
this.stop();
const errorMsg = [
`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,
"",
"This is likely caused by a custom TUI component not truncating its output.",
"Use visibleWidth() to measure and truncateToWidth() to truncate lines.",
"",
`Debug log written to: ${crashLogPath}`,
].join("\n");
throw new Error(errorMsg);
}
buffer += line;
}
// Track where cursor ended up after rendering
let finalCursorRow = renderEnd;
// If we had more lines before, clear them and move cursor back
if (this.previousLines.length > newLines.length) {
// Move to end of new content first if we stopped before it
if (renderEnd < newLines.length - 1) {
const moveDown = newLines.length - 1 - renderEnd;
buffer += `\x1b[${moveDown}B`;
finalCursorRow = newLines.length - 1;
}
const extraLines = this.previousLines.length - newLines.length;
for (let i = newLines.length; i < this.previousLines.length; i++) {
buffer += "\r\n\x1b[2K";
}
// Move cursor back to end of new content
buffer += `\x1b[${extraLines}A`;
}
buffer += "\x1b[?2026l"; // End synchronized output
if (process.env.PI_TUI_DEBUG === "1") {
const debugDir = "/tmp/tui";
fs.mkdirSync(debugDir, { recursive: true });
const debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);
const debugData = [
`firstChanged: ${firstChanged}`,
`viewportTop: ${viewportTop}`,
`cursorRow: ${this.cursorRow}`,
`height: ${height}`,
`lineDiff: ${lineDiff}`,
`hardwareCursorRow: ${hardwareCursorRow}`,
`renderEnd: ${renderEnd}`,
`finalCursorRow: ${finalCursorRow}`,
`cursorPos: ${JSON.stringify(cursorPos)}`,
`newLines.length: ${newLines.length}`,
`previousLines.length: ${this.previousLines.length}`,
"",
"=== newLines ===",
JSON.stringify(newLines, null, 2),
"",
"=== previousLines ===",
JSON.stringify(this.previousLines, null, 2),
"",
"=== buffer ===",
JSON.stringify(buffer),
].join("\n");
fs.writeFileSync(debugPath, debugData);
}
// Write entire buffer at once
this.terminal.write(buffer);
// Track cursor position for next render
// cursorRow tracks end of content (for viewport calculation)
// hardwareCursorRow tracks actual terminal cursor position (for movement)
this.cursorRow = Math.max(0, newLines.length - 1);
this.hardwareCursorRow = finalCursorRow;
// Track terminal's working area (grows but doesn't shrink unless cleared)
this.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);
this.previousViewportTop = Math.max(0, this.maxLinesRendered - height);
// Position hardware cursor for IME
this.positionHardwareCursor(cursorPos, newLines.length);
this.previousLines = newLines;
this.previousWidth = width;
}
/**
* Position the hardware cursor for IME candidate window.
* @param cursorPos The cursor position extracted from rendered output, or null
* @param totalLines Total number of rendered lines
*/
private positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {
if (!cursorPos || totalLines <= 0) {
this.terminal.hideCursor();
return;
}
// Clamp cursor position to valid range
const targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));
const targetCol = Math.max(0, cursorPos.col);
// Move cursor from current position to target
const rowDelta = targetRow - this.hardwareCursorRow;
let buffer = "";
if (rowDelta > 0) {
buffer += `\x1b[${rowDelta}B`; // Move down
} else if (rowDelta < 0) {
buffer += `\x1b[${-rowDelta}A`; // Move up
}
// Move to absolute column (1-indexed)
buffer += `\x1b[${targetCol + 1}G`;
if (buffer) {
this.terminal.write(buffer);
}
this.hardwareCursorRow = targetRow;
if (this.showHardwareCursor) {
this.terminal.showCursor();
} else {
this.terminal.hideCursor();
}
}
}