co-mono/packages/coding-agent/examples/extensions/doom-overlay/doom/doomgeneric_pi.c
Nico Bailon a4ccff382c feat(tui): overlay positioning API with CSS-like values
Add OverlayOptions for configurable positioning (anchor, margins, offsets,
percentages). Add OverlayHandle for programmatic visibility control with
hide/setHidden/isHidden. Add visible callback for responsive overlays.

Extension API: ctx.ui.custom() now accepts overlayOptions and onHandle callback.

Examples: overlay-qa-tests.ts (10 test commands), doom-overlay (DOOM at 35 FPS).
2026-01-12 22:44:58 -08:00

72 lines
1.7 KiB
C

/**
* pi-doom platform implementation for doomgeneric
*
* Minimal implementation - no sound, just framebuffer and input.
*/
#include "doomgeneric.h"
#include "doomkeys.h"
#include <emscripten.h>
#include <stdint.h>
// Key event queue
#define KEY_QUEUE_SIZE 256
static struct {
int pressed;
unsigned char key;
} key_queue[KEY_QUEUE_SIZE];
static int key_queue_read = 0;
static int key_queue_write = 0;
// Get the framebuffer pointer for JS to read
EMSCRIPTEN_KEEPALIVE
uint32_t *DG_GetFrameBuffer(void) { return DG_ScreenBuffer; }
// Get framebuffer dimensions
EMSCRIPTEN_KEEPALIVE
int DG_GetScreenWidth(void) { return DOOMGENERIC_RESX; }
EMSCRIPTEN_KEEPALIVE
int DG_GetScreenHeight(void) { return DOOMGENERIC_RESY; }
// Push a key event from JavaScript
EMSCRIPTEN_KEEPALIVE
void DG_PushKeyEvent(int pressed, unsigned char key) {
int next_write = (key_queue_write + 1) % KEY_QUEUE_SIZE;
if (next_write != key_queue_read) {
key_queue[key_queue_write].pressed = pressed;
key_queue[key_queue_write].key = key;
key_queue_write = next_write;
}
}
void DG_Init(void) {
// Nothing to initialize
}
void DG_DrawFrame(void) {
// Frame is in DG_ScreenBuffer, JS reads via DG_GetFrameBuffer
}
void DG_SleepMs(uint32_t ms) {
// No-op - JS handles timing
(void)ms;
}
uint32_t DG_GetTicksMs(void) {
return (uint32_t)emscripten_get_now();
}
int DG_GetKey(int *pressed, unsigned char *key) {
if (key_queue_read != key_queue_write) {
*pressed = key_queue[key_queue_read].pressed;
*key = key_queue[key_queue_read].key;
key_queue_read = (key_queue_read + 1) % KEY_QUEUE_SIZE;
return 1;
}
return 0;
}
void DG_SetWindowTitle(const char *title) {
(void)title;
}