co-mono/packages/web-ui/src/components/sandbox/SandboxMessageRouter.ts
Mario Zechner 4d2ca6ab2a Add artifact message persistence for session reconstruction
- Add ArtifactMessage type as core part of AppMessage union (not CustomMessages)
- ArtifactsRuntimeProvider appends artifact messages on create/update/delete
- MessageList filters out artifact messages (UI display only)
- artifacts.ts reconstructFromMessages handles artifact messages
- Export ARTIFACTS_RUNTIME_PROVIDER_DESCRIPTION from main index
- Fix artifact creation bug: pass filename as title instead of mimeType

Changes:
- web-ui/src/components/Messages.ts: Add ArtifactMessage to BaseMessage union
- web-ui/src/components/MessageList.ts: Skip artifact messages in render
- web-ui/src/components/sandbox/ArtifactsRuntimeProvider.ts: Append messages, fix title parameter
- web-ui/src/ChatPanel.ts: Pass agent.appendMessage callback
- web-ui/src/tools/artifacts/artifacts.ts: Handle artifact messages in reconstructFromMessages
- web-ui/src/index.ts: Export ARTIFACTS_RUNTIME_PROVIDER_DESCRIPTION
- web-ui/example/src/custom-messages.ts: Update message transformer to filter artifacts
2025-10-09 04:07:59 +02:00

152 lines
4.6 KiB
TypeScript

import type { SandboxRuntimeProvider } from "./SandboxRuntimeProvider.js";
/**
* Message consumer interface - components that want to receive messages from sandboxes
*/
export interface MessageConsumer {
/**
* Handle a message from a sandbox.
* @returns true if message was consumed (stops propagation), false otherwise
*/
handleMessage(message: any): Promise<boolean>;
}
/**
* Sandbox context - tracks active sandboxes and their consumers
*/
interface SandboxContext {
sandboxId: string;
iframe: HTMLIFrameElement | null; // null until setSandboxIframe()
providers: SandboxRuntimeProvider[];
consumers: Set<MessageConsumer>;
}
/**
* Centralized message router for all sandbox communication.
*
* This singleton replaces all individual window.addEventListener("message") calls
* with a single global listener that routes messages to the appropriate handlers.
*
* Benefits:
* - Single global listener instead of multiple independent listeners
* - Automatic cleanup when sandboxes are destroyed
* - Support for bidirectional communication (providers) and broadcasting (consumers)
* - Clear lifecycle management
*/
export class SandboxMessageRouter {
private sandboxes = new Map<string, SandboxContext>();
private messageListener: ((e: MessageEvent) => void) | null = null;
/**
* Register a new sandbox with its runtime providers.
* Call this BEFORE creating the iframe.
*/
registerSandbox(sandboxId: string, providers: SandboxRuntimeProvider[], consumers: MessageConsumer[]): void {
this.sandboxes.set(sandboxId, {
sandboxId,
iframe: null, // Will be set via setSandboxIframe()
providers,
consumers: new Set(consumers),
});
// Setup global listener if not already done
this.setupListener();
console.log("Registered sandbox:", sandboxId);
}
/**
* Update the iframe reference for a sandbox.
* Call this AFTER creating the iframe.
* This is needed so providers can send responses back to the sandbox.
*/
setSandboxIframe(sandboxId: string, iframe: HTMLIFrameElement): void {
const context = this.sandboxes.get(sandboxId);
if (context) {
context.iframe = iframe;
}
console.log("Set iframe for sandbox:", sandboxId);
}
/**
* Unregister a sandbox and remove all its consumers.
* Call this when the sandbox is destroyed.
*/
unregisterSandbox(sandboxId: string): void {
this.sandboxes.delete(sandboxId);
// If no more sandboxes, remove global listener
if (this.sandboxes.size === 0 && this.messageListener) {
window.removeEventListener("message", this.messageListener);
this.messageListener = null;
}
console.log("Unregistered sandbox:", sandboxId);
}
/**
* Add a message consumer for a sandbox.
* Consumers receive broadcast messages (console, execution-complete, etc.)
*/
addConsumer(sandboxId: string, consumer: MessageConsumer): void {
const context = this.sandboxes.get(sandboxId);
if (context) {
context.consumers.add(consumer);
}
console.log("Added consumer for sandbox:", sandboxId);
}
/**
* Remove a message consumer from a sandbox.
*/
removeConsumer(sandboxId: string, consumer: MessageConsumer): void {
const context = this.sandboxes.get(sandboxId);
if (context) {
context.consumers.delete(consumer);
}
console.log("Removed consumer for sandbox:", sandboxId);
}
/**
* Setup the global message listener (called automatically)
*/
private setupListener(): void {
if (this.messageListener) return;
this.messageListener = async (e: MessageEvent) => {
const { sandboxId } = e.data;
if (!sandboxId) return;
console.log("Router received message for sandbox:", sandboxId, e.data);
const context = this.sandboxes.get(sandboxId);
if (!context) return;
// Create respond() function for bidirectional communication
const respond = (response: any) => {
if (!response.sandboxId) response.sandboxId = sandboxId;
context.iframe?.contentWindow?.postMessage(response, "*");
};
// 1. Try provider handlers first (for bidirectional comm like memory)
for (const provider of context.providers) {
if (provider.handleMessage) {
const handled = await provider.handleMessage(e.data, respond);
if (handled) return; // Stop if handled
}
}
// 2. Broadcast to consumers (for one-way messages like console)
for (const consumer of context.consumers) {
const consumed = await consumer.handleMessage(e.data);
if (consumed) break; // Stop if consumed
}
};
window.addEventListener("message", this.messageListener);
}
}
/**
* Global singleton instance.
* Import this from wherever you need to interact with the message router.
*/
export const SANDBOX_MESSAGE_ROUTER = new SandboxMessageRouter();