sandbox-agent/docs/multiplayer.mdx
Nathan Flurry 35840facdd SDK: Add ensureServer() for automatic server recovery
Add ensureServer() to SandboxProvider interface to handle cases where the
sandbox-agent server stops or goes to sleep. The SDK now calls this method
after 3 consecutive health-check failures, allowing providers to restart the
server if needed. Most built-in providers (E2B, Daytona, Vercel, Modal,
ComputeSDK) implement this. Docker and Cloudflare manage server lifecycle
differently, and Local uses managed child processes.

Also update docs for quickstart, architecture, multiplayer, and session
persistence; mark persist-* packages as deprecated; and add ensureServer
implementations to all applicable providers.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-03-15 20:29:12 -07:00

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5.2 KiB
Text

---
title: "Multiplayer"
description: "Use Rivet Actors to coordinate shared sessions."
icon: "users"
---
For multiplayer orchestration, use [Rivet Actors](https://rivet.dev/docs/actors).
Recommended model:
- One actor per collaborative workspace/thread.
- The actor owns Sandbox Agent session lifecycle and persistence.
- Clients connect to the actor and receive realtime broadcasts.
Use [actor keys](https://rivet.dev/docs/actors/keys) to map each workspace to one actor, [events](https://rivet.dev/docs/actors/events) for realtime updates, and [lifecycle hooks](https://rivet.dev/docs/actors/lifecycle) for cleanup.
## Example
<CodeGroup>
```ts Actor (server)
import { actor, setup } from "rivetkit";
import { SandboxAgent, type SessionPersistDriver, type SessionRecord, type SessionEvent, type ListPageRequest, type ListPage, type ListEventsRequest } from "sandbox-agent";
interface RivetPersistData { sessions: Record<string, SessionRecord>; events: Record<string, SessionEvent[]>; }
type RivetPersistState = { _sandboxAgentPersist: RivetPersistData };
class RivetSessionPersistDriver implements SessionPersistDriver {
private readonly stateKey: string;
private readonly ctx: { state: Record<string, unknown> };
constructor(ctx: { state: Record<string, unknown> }, options: { stateKey?: string } = {}) {
this.ctx = ctx;
this.stateKey = options.stateKey ?? "_sandboxAgentPersist";
if (!this.ctx.state[this.stateKey]) {
this.ctx.state[this.stateKey] = { sessions: {}, events: {} };
}
}
private get data(): RivetPersistData { return this.ctx.state[this.stateKey] as RivetPersistData; }
async getSession(id: string) { const s = this.data.sessions[id]; return s ? { ...s } : undefined; }
async listSessions(request: ListPageRequest = {}): Promise<ListPage<SessionRecord>> {
const sorted = Object.values(this.data.sessions).sort((a, b) => a.createdAt - b.createdAt || a.id.localeCompare(b.id));
const offset = Number(request.cursor ?? 0);
const limit = request.limit ?? 100;
const slice = sorted.slice(offset, offset + limit);
return { items: slice, nextCursor: offset + slice.length < sorted.length ? String(offset + slice.length) : undefined };
}
async updateSession(session: SessionRecord) { this.data.sessions[session.id] = { ...session }; if (!this.data.events[session.id]) this.data.events[session.id] = []; }
async listEvents(request: ListEventsRequest): Promise<ListPage<SessionEvent>> {
const all = [...(this.data.events[request.sessionId] ?? [])].sort((a, b) => a.eventIndex - b.eventIndex || a.id.localeCompare(b.id));
const offset = Number(request.cursor ?? 0);
const limit = request.limit ?? 100;
const slice = all.slice(offset, offset + limit);
return { items: slice, nextCursor: offset + slice.length < all.length ? String(offset + slice.length) : undefined };
}
async insertEvent(sessionId: string, event: SessionEvent) { const events = this.data.events[sessionId] ?? []; events.push({ ...event, payload: JSON.parse(JSON.stringify(event.payload)) }); this.data.events[sessionId] = events; }
}
type WorkspaceState = RivetPersistState & {
sandboxId: string;
baseUrl: string;
};
export const workspace = actor({
createState: async () => {
return {
sandboxId: "sbx_123",
baseUrl: "http://127.0.0.1:2468",
} satisfies Partial<WorkspaceState>;
},
createVars: async (c) => {
const persist = new RivetSessionPersistDriver(c);
const sdk = await SandboxAgent.connect({
baseUrl: c.state.baseUrl,
persist,
});
const session = await sdk.resumeOrCreateSession({ id: "default", agent: "codex" });
const unsubscribe = session.onEvent((event) => {
c.broadcast("session.event", event);
});
return { sdk, session, unsubscribe };
},
actions: {
getSessionInfo: (c) => ({
workspaceId: c.key[0],
sandboxId: c.state.sandboxId,
}),
prompt: async (c, input: { userId: string; text: string }) => {
c.broadcast("chat.user", {
userId: input.userId,
text: input.text,
createdAt: Date.now(),
});
await c.vars.session.prompt([{ type: "text", text: input.text }]);
},
},
onSleep: async (c) => {
c.vars.unsubscribe?.();
await c.vars.sdk.dispose();
},
});
export const registry = setup({
use: { workspace },
});
```
```ts Client (browser)
import { createClient } from "rivetkit/client";
import type { registry } from "./actors";
const client = createClient<typeof registry>({
endpoint: process.env.NEXT_PUBLIC_RIVET_ENDPOINT!,
});
const workspaceId = "workspace-42";
const room = client.workspace.getOrCreate([workspaceId]);
const conn = room.connect();
conn.on("chat.user", (event) => {
console.log("user message", event);
});
conn.on("session.event", (event) => {
console.log("sandbox event", event);
});
await conn.prompt({
userId: "user-123",
text: "Propose a refactor plan for auth middleware.",
});
```
</CodeGroup>
## Notes
- Keep sandbox calls actor-only. Browser clients should not call Sandbox Agent directly.
- Copy the Rivet persist driver from the example above into your project so session history persists in actor state.
- For client connection patterns, see [Rivet JavaScript client](https://rivet.dev/docs/clients/javascript).