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Add OverlayOptions for configurable positioning (anchor, margins, offsets, percentages). Add OverlayHandle for programmatic visibility control with hide/setHidden/isHidden. Add visible callback for responsive overlays. Extension API: ctx.ui.custom() now accepts overlayOptions and onHandle callback. Examples: overlay-qa-tests.ts (10 test commands), doom-overlay (DOOM at 35 FPS).
46 lines
1.3 KiB
Markdown
46 lines
1.3 KiB
Markdown
# DOOM Overlay Demo
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Play DOOM as an overlay in pi. Demonstrates that the overlay system can handle real-time game rendering at 35 FPS.
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## Usage
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```bash
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pi --extension ./examples/extensions/doom-overlay
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```
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Then run:
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```
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/doom-overlay
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```
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The shareware WAD file (~4MB) is auto-downloaded on first run.
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## Controls
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| Action | Keys |
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|--------|------|
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| Move | WASD or Arrow Keys |
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| Run | Shift + WASD |
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| Fire | F or Ctrl |
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| Use/Open | Space |
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| Weapons | 1-7 |
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| Map | Tab |
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| Menu | Escape |
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| Pause/Quit | Q |
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## How It Works
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DOOM runs as WebAssembly compiled from [doomgeneric](https://github.com/ozkl/doomgeneric). Each frame is rendered using half-block characters (▀) with 24-bit color, where the top pixel is the foreground color and the bottom pixel is the background color.
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The overlay uses:
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- `width: "90%"` - 90% of terminal width
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- `maxHeight: "80%"` - Maximum 80% of terminal height
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- `anchor: "center"` - Centered in terminal
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Height is calculated from width to maintain DOOM's 3.2:1 aspect ratio (accounting for half-block rendering).
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## Credits
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- [id Software](https://github.com/id-Software/DOOM) for the original DOOM
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- [doomgeneric](https://github.com/ozkl/doomgeneric) for the portable DOOM implementation
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- [pi-doom](https://github.com/badlogic/pi-doom) for the original pi integration
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