co-mono/packages/coding-agent/examples/extensions/doom-overlay/README.md
Nico Bailon a4ccff382c feat(tui): overlay positioning API with CSS-like values
Add OverlayOptions for configurable positioning (anchor, margins, offsets,
percentages). Add OverlayHandle for programmatic visibility control with
hide/setHidden/isHidden. Add visible callback for responsive overlays.

Extension API: ctx.ui.custom() now accepts overlayOptions and onHandle callback.

Examples: overlay-qa-tests.ts (10 test commands), doom-overlay (DOOM at 35 FPS).
2026-01-12 22:44:58 -08:00

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# DOOM Overlay Demo
Play DOOM as an overlay in pi. Demonstrates that the overlay system can handle real-time game rendering at 35 FPS.
## Usage
```bash
pi --extension ./examples/extensions/doom-overlay
```
Then run:
```
/doom-overlay
```
The shareware WAD file (~4MB) is auto-downloaded on first run.
## Controls
| Action | Keys |
|--------|------|
| Move | WASD or Arrow Keys |
| Run | Shift + WASD |
| Fire | F or Ctrl |
| Use/Open | Space |
| Weapons | 1-7 |
| Map | Tab |
| Menu | Escape |
| Pause/Quit | Q |
## How It Works
DOOM runs as WebAssembly compiled from [doomgeneric](https://github.com/ozkl/doomgeneric). Each frame is rendered using half-block characters (▀) with 24-bit color, where the top pixel is the foreground color and the bottom pixel is the background color.
The overlay uses:
- `width: "90%"` - 90% of terminal width
- `maxHeight: "80%"` - Maximum 80% of terminal height
- `anchor: "center"` - Centered in terminal
Height is calculated from width to maintain DOOM's 3.2:1 aspect ratio (accounting for half-block rendering).
## Credits
- [id Software](https://github.com/id-Software/DOOM) for the original DOOM
- [doomgeneric](https://github.com/ozkl/doomgeneric) for the portable DOOM implementation
- [pi-doom](https://github.com/badlogic/pi-doom) for the original pi integration