mirror of
https://github.com/getcompanion-ai/co-mono.git
synced 2026-04-15 13:03:42 +00:00
Add OverlayOptions for configurable positioning (anchor, margins, offsets, percentages). Add OverlayHandle for programmatic visibility control with hide/setHidden/isHidden. Add visible callback for responsive overlays. Extension API: ctx.ui.custom() now accepts overlayOptions and onHandle callback. Examples: overlay-qa-tests.ts (10 test commands), doom-overlay (DOOM at 35 FPS).
1.3 KiB
1.3 KiB
DOOM Overlay Demo
Play DOOM as an overlay in pi. Demonstrates that the overlay system can handle real-time game rendering at 35 FPS.
Usage
pi --extension ./examples/extensions/doom-overlay
Then run:
/doom-overlay
The shareware WAD file (~4MB) is auto-downloaded on first run.
Controls
| Action | Keys |
|---|---|
| Move | WASD or Arrow Keys |
| Run | Shift + WASD |
| Fire | F or Ctrl |
| Use/Open | Space |
| Weapons | 1-7 |
| Map | Tab |
| Menu | Escape |
| Pause/Quit | Q |
How It Works
DOOM runs as WebAssembly compiled from doomgeneric. Each frame is rendered using half-block characters (▀) with 24-bit color, where the top pixel is the foreground color and the bottom pixel is the background color.
The overlay uses:
width: "90%"- 90% of terminal widthmaxHeight: "80%"- Maximum 80% of terminal heightanchor: "center"- Centered in terminal
Height is calculated from width to maintain DOOM's 3.2:1 aspect ratio (accounting for half-block rendering).
Credits
- id Software for the original DOOM
- doomgeneric for the portable DOOM implementation
- pi-doom for the original pi integration