9.4 KiB
Custom Tools
Custom tools extend pi with new capabilities beyond the built-in read/write/edit/bash tools. They are TypeScript modules that define one or more tools with optional custom rendering for the TUI.
Quick Start
Create a file ~/.pi/agent/tools/hello.ts:
import { Type } from "@sinclair/typebox";
import type { CustomToolFactory } from "@mariozechner/pi-coding-agent";
const factory: CustomToolFactory = (pi) => ({
name: "hello",
label: "Hello",
description: "A simple greeting tool",
parameters: Type.Object({
name: Type.String({ description: "Name to greet" }),
}),
async execute(toolCallId, params) {
return {
content: [{ type: "text", text: `Hello, ${params.name}!` }],
details: { greeted: params.name },
};
},
});
export default factory;
The tool is automatically discovered and available in your next pi session.
Tool Locations
| Location | Scope | Auto-discovered |
|---|---|---|
~/.pi/agent/tools/*.ts |
Global (all projects) | Yes |
.pi/tools/*.ts |
Project-local | Yes |
settings.json customTools array |
Configured paths | Yes |
--tool <path> CLI flag |
One-off/debugging | No |
Priority: Later sources win on name conflicts. CLI --tool takes highest priority.
Reserved names: Custom tools cannot use built-in tool names (read, write, edit, bash, grep, find, ls).
Tool Definition
import { Type } from "@sinclair/typebox";
import { StringEnum } from "@mariozechner/pi-ai";
import { Text } from "@mariozechner/pi-tui";
import type { CustomToolFactory, ToolSessionEvent } from "@mariozechner/pi-coding-agent";
const factory: CustomToolFactory = (pi) => ({
name: "my_tool",
label: "My Tool",
description: "What this tool does (be specific for LLM)",
parameters: Type.Object({
// Use StringEnum for string enums (Google API compatible)
action: StringEnum(["list", "add", "remove"] as const),
text: Type.Optional(Type.String()),
}),
async execute(toolCallId, params, signal, onUpdate) {
// signal - AbortSignal for cancellation
// onUpdate - Callback for streaming partial results
return {
content: [{ type: "text", text: "Result for LLM" }],
details: { /* structured data for rendering */ },
};
},
// Optional: Session lifecycle callback
onSession(event) { /* reconstruct state from entries */ },
// Optional: Custom rendering
renderCall(args, theme) { /* return Component */ },
renderResult(result, options, theme) { /* return Component */ },
// Optional: Cleanup on session end
dispose() { /* save state, close connections */ },
});
export default factory;
Important: Use StringEnum from @mariozechner/pi-ai instead of Type.Union/Type.Literal for string enums. The latter doesn't work with Google's API.
ToolAPI Object
The factory receives a ToolAPI object (named pi by convention):
interface ToolAPI {
cwd: string; // Current working directory
exec(command: string, args: string[]): Promise<ExecResult>;
ui: {
select(title: string, options: string[]): Promise<string | null>;
confirm(title: string, message: string): Promise<boolean>;
input(title: string, placeholder?: string): Promise<string | null>;
notify(message: string, type?: "info" | "warning" | "error"): void;
};
hasUI: boolean; // false in --print or --mode rpc
}
Always check pi.hasUI before using UI methods.
Session Lifecycle
Tools can implement onSession to react to session changes:
interface ToolSessionEvent {
entries: SessionEntry[]; // All session entries
sessionFile: string | null; // Current session file
previousSessionFile: string | null; // Previous session file
reason: "start" | "switch" | "branch" | "clear";
}
Reasons:
start: Initial session load on startupswitch: User switched to a different session (/session)branch: User branched from a previous message (/branch)clear: User cleared the session (/clear)
State Management Pattern
Tools that maintain state should store it in details of their results, not external files. This allows branching to work correctly, as the state is reconstructed from the session history.
interface MyToolDetails {
items: string[];
}
const factory: CustomToolFactory = (pi) => {
// In-memory state
let items: string[] = [];
// Reconstruct state from session entries
const reconstructState = (event: ToolSessionEvent) => {
items = [];
for (const entry of event.entries) {
if (entry.type !== "message") continue;
const msg = entry.message;
if (msg.role !== "toolResult") continue;
if (msg.toolName !== "my_tool") continue;
const details = msg.details as MyToolDetails | undefined;
if (details) {
items = details.items;
}
}
};
return {
name: "my_tool",
label: "My Tool",
description: "...",
parameters: Type.Object({ ... }),
onSession: reconstructState,
async execute(toolCallId, params) {
// Modify items...
items.push("new item");
return {
content: [{ type: "text", text: "Added item" }],
// Store current state in details for reconstruction
details: { items: [...items] },
};
},
};
};
This pattern ensures:
- When user branches, state is correct for that point in history
- When user switches sessions, state matches that session
- When user clears, state resets
Custom Rendering
Custom tools can provide renderCall and renderResult methods to control how they appear in the TUI. Both are optional.
How It Works
Tool output is wrapped in a Box component that handles:
- Padding (1 character horizontal, 1 line vertical)
- Background color based on state (pending/success/error)
Your render methods return Component instances (typically Text) that go inside this box. Use Text(content, 0, 0) since the Box handles padding.
renderCall
Renders the tool call (before/during execution):
renderCall(args, theme) {
let text = theme.fg("toolTitle", theme.bold("my_tool "));
text += theme.fg("muted", args.action);
if (args.text) {
text += " " + theme.fg("dim", `"${args.text}"`);
}
return new Text(text, 0, 0);
}
Called when:
- Tool call starts (may have partial args during streaming)
- Args are updated during streaming
renderResult
Renders the tool result:
renderResult(result, { expanded, isPartial }, theme) {
const { details } = result;
// Handle streaming/partial results
if (isPartial) {
return new Text(theme.fg("warning", "Processing..."), 0, 0);
}
// Handle errors
if (details?.error) {
return new Text(theme.fg("error", `Error: ${details.error}`), 0, 0);
}
// Normal result
let text = theme.fg("success", "✓ ") + theme.fg("muted", "Done");
// Support expanded view (Ctrl+O)
if (expanded && details?.items) {
for (const item of details.items) {
text += "\n" + theme.fg("dim", ` ${item}`);
}
}
return new Text(text, 0, 0);
}
Options:
expanded: User pressed Ctrl+O to expandisPartial: Result is fromonUpdate(streaming), not final
Best Practices
- Use
Textwith padding(0, 0)- The Box handles padding - Use
\nfor multi-line content - Not multiple Text components - Handle
isPartial- Show progress during streaming - Support
expanded- Show more detail when user requests - Use theme colors - For consistent appearance
- Keep it compact - Show summary by default, details when expanded
Theme Colors
// Foreground
theme.fg("toolTitle", text) // Tool names
theme.fg("accent", text) // Highlights
theme.fg("success", text) // Success
theme.fg("error", text) // Errors
theme.fg("warning", text) // Warnings
theme.fg("muted", text) // Secondary text
theme.fg("dim", text) // Tertiary text
theme.fg("toolOutput", text) // Output content
// Styles
theme.bold(text)
theme.italic(text)
Fallback Behavior
If renderCall or renderResult is not defined or throws an error:
renderCall: Shows tool namerenderResult: Shows raw text output fromcontent
Execute Function
async execute(toolCallId, args, signal, onUpdate) {
// Type assertion for params (TypeBox schema doesn't flow through)
const params = args as { action: "list" | "add"; text?: string };
// Check for abort
if (signal?.aborted) {
return { content: [...], details: { status: "aborted" } };
}
// Stream progress
onUpdate?.({
content: [{ type: "text", text: "Working..." }],
details: { progress: 50 },
});
// Return final result
return {
content: [{ type: "text", text: "Done" }], // Sent to LLM
details: { data: result }, // For rendering only
};
}
Multiple Tools from One File
Return an array to share state between related tools:
const factory: CustomToolFactory = (pi) => {
// Shared state
let connection = null;
return [
{ name: "db_connect", ... },
{ name: "db_query", ... },
{
name: "db_close",
dispose() { connection?.close(); }
},
];
};
Examples
See examples/custom-tools/todo.ts for a complete example with:
onSessionfor state reconstruction- Custom
renderCallandrenderResult - Proper branching support via details storage
Test with:
pi --tool packages/coding-agent/examples/custom-tools/todo.ts