mirror of
https://github.com/harivansh-afk/claude-code-vertical.git
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375 lines
10 KiB
Markdown
375 lines
10 KiB
Markdown
# Legacy iOS 12-25 NWConnection Patterns
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These patterns use NWConnection with completion handlers for apps supporting iOS 12-25. If your app targets iOS 26+, use NetworkConnection with async/await instead (see main SKILL.md).
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---
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## Pattern 2a: NWConnection with TLS (iOS 12-25)
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**Use when** Supporting iOS 12-25, need TLS encryption, can't use async/await yet
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**Time cost** 10-15 minutes
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#### ✅ GOOD: NWConnection with Completion Handlers
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```swift
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import Network
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// Create connection with TLS
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let connection = NWConnection(
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host: NWEndpoint.Host("mail.example.com"),
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port: NWEndpoint.Port(integerLiteral: 993),
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using: .tls // TCP inferred
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)
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// Handle connection state changes
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connection.stateUpdateHandler = { [weak self] state in
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switch state {
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case .ready:
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print("Connection established")
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self?.sendInitialData()
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case .waiting(let error):
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print("Waiting for network: \(error)")
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// Show "Waiting..." UI, don't fail immediately
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case .failed(let error):
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print("Connection failed: \(error)")
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case .cancelled:
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print("Connection cancelled")
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default:
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break
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}
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}
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// Start connection
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connection.start(queue: .main)
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// Send data with pacing
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func sendData() {
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let data = Data("Hello, world!".utf8)
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connection.send(content: data, completion: .contentProcessed { [weak self] error in
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if let error = error {
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print("Send error: \(error)")
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return
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}
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// contentProcessed callback = network stack consumed data
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// This is when you should send next chunk (pacing)
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self?.sendNextChunk()
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})
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}
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// Receive exact byte count
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func receiveData() {
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connection.receive(minimumIncompleteLength: 10, maximumLength: 10) { [weak self] (data, context, isComplete, error) in
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if let error = error {
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print("Receive error: \(error)")
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return
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}
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if let data = data {
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print("Received \(data.count) bytes")
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// Process data...
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self?.receiveData() // Continue receiving
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}
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}
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}
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```
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#### Key differences from NetworkConnection
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- Must use `[weak self]` in all completion handlers to prevent retain cycles
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- stateUpdateHandler receives state, not async sequence
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- send/receive use completion callbacks, not async/await
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#### When to use
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- Supporting iOS 12-15 (70% of devices as of 2024)
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- Codebases not yet using async/await
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- Libraries needing backward compatibility
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#### Migration to NetworkConnection (iOS 26+)
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- stateUpdateHandler → connection.states async sequence
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- Completion handlers → try await calls
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- [weak self] → No longer needed (async/await handles cancellation)
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---
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## Pattern 2b: NWConnection UDP Batch (iOS 12-25)
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**Use when** Supporting iOS 12-25, sending multiple UDP datagrams efficiently, need ~30% CPU reduction
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**Time cost** 10-15 minutes
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**Background** Traditional UDP sockets send one datagram per syscall. If you're sending 100 small packets, that's 100 context switches. Batching reduces this to ~1 syscall.
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#### ❌ BAD: Individual UDP Sends (High CPU)
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```swift
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// WRONG — 100 context switches for 100 packets
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for frame in videoFrames {
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sendto(socket, frame.bytes, frame.count, 0, &addr, addrlen)
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// Each send = context switch to kernel
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}
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```
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#### ✅ GOOD: Batched UDP Sends (30% Lower CPU)
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```swift
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import Network
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// UDP connection
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let connection = NWConnection(
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host: NWEndpoint.Host("stream-server.example.com"),
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port: NWEndpoint.Port(integerLiteral: 9000),
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using: .udp
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)
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connection.stateUpdateHandler = { state in
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if case .ready = state {
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print("Ready to send UDP")
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}
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}
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connection.start(queue: .main)
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// Batch sending for efficiency
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func sendVideoFrames(_ frames: [Data]) {
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connection.batch {
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for frame in frames {
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connection.send(content: frame, completion: .contentProcessed { error in
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if let error = error {
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print("Send error: \(error)")
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}
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})
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}
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}
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// All sends batched into ~1 syscall
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// 30% lower CPU usage vs individual sends
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}
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// Receive UDP datagrams
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func receiveFrames() {
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connection.receive(minimumIncompleteLength: 1, maximumLength: 65536) { [weak self] (data, context, isComplete, error) in
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if let error = error {
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print("Receive error: \(error)")
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return
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}
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if let data = data {
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// Process video frame
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self?.displayFrame(data)
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self?.receiveFrames() // Continue receiving
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}
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}
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}
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```
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#### Performance characteristics
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- **Without batch** 100 datagrams = 100 syscalls = 100 context switches
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- **With batch** 100 datagrams = ~1 syscall = 1 context switch
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- **Result** ~30% lower CPU usage (measured with Instruments)
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#### When to use
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- Real-time video/audio streaming
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- Gaming with frequent updates (player position)
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- High-frequency sensor data (IoT)
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**WWDC 2018 demo** Live video streaming showed 30% lower CPU on receiver with user-space networking + batching
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---
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## Pattern 2c: NWListener (iOS 12-25)
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**Use when** Need to accept incoming connections, building servers or peer-to-peer apps, supporting iOS 12-25
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**Time cost** 20-25 minutes
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#### ❌ BAD: Manual Socket Listening
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```swift
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// WRONG — Manual socket management
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let sock = socket(AF_INET, SOCK_STREAM, 0)
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bind(sock, &addr, addrlen)
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listen(sock, 5)
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while true {
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let client = accept(sock, nil, nil) // Blocks thread
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// Handle client...
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}
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```
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#### ✅ GOOD: NWListener with Automatic Connection Handling
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```swift
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import Network
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// Create listener with default parameters
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let listener = try NWListener(using: .tcp, on: 1029)
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// Advertise Bonjour service
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listener.service = NWListener.Service(name: "MyApp", type: "_myservice._tcp")
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// Handle service registration updates
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listener.serviceRegistrationUpdateHandler = { update in
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switch update {
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case .add(let endpoint):
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if case .service(let name, let type, let domain, _) = endpoint {
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print("Advertising as: \(name).\(type)\(domain)")
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}
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default:
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break
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}
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}
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// Handle incoming connections
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listener.newConnectionHandler = { [weak self] newConnection in
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print("New connection from: \(newConnection.endpoint)")
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// Configure connection
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newConnection.stateUpdateHandler = { state in
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switch state {
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case .ready:
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print("Client connected")
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self?.handleClient(newConnection)
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case .failed(let error):
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print("Client connection failed: \(error)")
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default:
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break
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}
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}
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// Start handling this connection
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newConnection.start(queue: .main)
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}
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// Handle listener state
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listener.stateUpdateHandler = { state in
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switch state {
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case .ready:
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print("Listener ready on port \(listener.port ?? 0)")
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case .failed(let error):
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print("Listener failed: \(error)")
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default:
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break
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}
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}
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// Start listening
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listener.start(queue: .main)
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// Handle client data
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func handleClient(_ connection: NWConnection) {
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connection.receive(minimumIncompleteLength: 1, maximumLength: 65536) { [weak self] (data, context, isComplete, error) in
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if let error = error {
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print("Receive error: \(error)")
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return
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}
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if let data = data {
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print("Received \(data.count) bytes")
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// Echo back
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connection.send(content: data, completion: .contentProcessed { error in
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if let error = error {
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print("Send error: \(error)")
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}
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})
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self?.handleClient(connection) // Continue receiving
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}
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}
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}
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```
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#### When to use
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- Peer-to-peer apps (file sharing, messaging)
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- Local network services
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- Development/testing servers
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#### Bonjour advertising
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- Automatic service discovery on local network
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- No hardcoded IPs needed
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- Works with NWBrowser for discovery
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#### Security considerations
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- Use TLS parameters for encryption: `NWListener(using: .tls, on: port)`
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- Validate client connections before processing data
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- Set connection limits to prevent DoS
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---
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## Pattern 2d: Network Discovery (iOS 12-25)
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**Use when** Discovering services on local network (Bonjour), building peer-to-peer apps, supporting iOS 12-25
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**Time cost** 25-30 minutes
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#### ❌ BAD: Hardcoded IP Addresses
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```swift
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// WRONG — Brittle, requires manual configuration
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let connection = NWConnection(host: "192.168.1.100", port: 9000, using: .tcp)
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// What if IP changes? What if multiple devices?
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```
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#### ✅ GOOD: NWBrowser for Service Discovery
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```swift
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import Network
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// Browse for services on local network
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let browser = NWBrowser(for: .bonjour(type: "_myservice._tcp", domain: nil), using: .tcp)
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// Handle discovered services
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browser.browseResultsChangedHandler = { results, changes in
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for result in results {
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switch result.endpoint {
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case .service(let name, let type, let domain, _):
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print("Found service: \(name).\(type)\(domain)")
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// Connect to this service
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self.connectToService(result.endpoint)
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default:
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break
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}
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}
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}
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// Handle browser state
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browser.stateUpdateHandler = { state in
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switch state {
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case .ready:
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print("Browser ready")
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case .failed(let error):
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print("Browser failed: \(error)")
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default:
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break
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}
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}
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// Start browsing
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browser.start(queue: .main)
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// Connect to discovered service
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func connectToService(_ endpoint: NWEndpoint) {
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let connection = NWConnection(to: endpoint, using: .tcp)
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connection.stateUpdateHandler = { state in
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if case .ready = state {
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print("Connected to service")
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}
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}
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connection.start(queue: .main)
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}
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```
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#### When to use
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- Peer-to-peer discovery (AirDrop-like features)
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- Local network printers, media servers
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- Development/testing (find test servers automatically)
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#### Performance characteristics
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- mDNS-based (multicast DNS, no central server)
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- Near-instant discovery on same subnet
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- Automatic updates when services appear/disappear
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#### iOS 26+ alternative
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- Use NetworkBrowser with Wi-Fi Aware for peer-to-peer without infrastructure
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- See Pattern 1d in network-framework-ref skill
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---
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Return to [main networking skill](SKILL.md).
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