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253 lines
6 KiB
Markdown
253 lines
6 KiB
Markdown
# Codex Research
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Research notes on OpenAI Codex's configuration, credential discovery, and runtime behavior based on agent-jj implementation.
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## Overview
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- **Provider**: OpenAI
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- **Execution Method**: SDK (`@openai/codex-sdk`) or CLI binary
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- **Session Persistence**: Thread ID (string)
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- **Import**: Dynamic import to avoid bundling issues
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- **Binary Location**: `~/.nvm/versions/node/v24.3.0/bin/codex` (npm global install)
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## SDK Architecture
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**The SDK wraps a bundled binary** - it does NOT make direct API calls.
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- The TypeScript SDK includes a pre-compiled Codex binary
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- When you use the SDK, it spawns this binary as a child process
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- Communication happens via stdin/stdout using JSONL (JSON Lines) format
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- The binary itself handles the actual communication with OpenAI's backend services
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Sources: [Codex SDK docs](https://developers.openai.com/codex/sdk/), [GitHub](https://github.com/openai/codex)
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## CLI Usage (Alternative to SDK)
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You can use the `codex` binary directly instead of the SDK:
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### Interactive Mode
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```bash
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codex "your prompt here"
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codex --model o3 "your prompt"
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```
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### Non-Interactive Mode (`codex exec`)
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```bash
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codex exec "your prompt here"
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codex exec --json "your prompt" # JSONL output
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codex exec -m o3 "your prompt"
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codex exec --dangerously-bypass-approvals-and-sandbox "prompt"
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codex exec resume --last # Resume previous session
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```
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### Key CLI Flags
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| Flag | Description |
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|------|-------------|
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| `--json` | Print events to stdout as JSONL |
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| `-m, --model MODEL` | Model to use |
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| `-s, --sandbox MODE` | `read-only`, `workspace-write`, `danger-full-access` |
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| `--full-auto` | Auto-approve with workspace-write sandbox |
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| `--dangerously-bypass-approvals-and-sandbox` | Skip all prompts (dangerous) |
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| `-C, --cd DIR` | Working directory |
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| `-o, --output-last-message FILE` | Write final response to file |
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| `--output-schema FILE` | JSON Schema for structured output |
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### Session Management
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```bash
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codex resume # Pick from previous sessions
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codex resume --last # Resume most recent
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codex fork --last # Fork most recent session
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```
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## Credential Discovery
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### Priority Order
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1. User-configured credentials (from `credentials` array)
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2. Environment variable: `CODEX_API_KEY`
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3. Environment variable: `OPENAI_API_KEY`
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4. Bootstrap extraction from config files
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### Config File Location
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| Path | Description |
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|------|-------------|
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| `~/.codex/auth.json` | Primary auth config |
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### Auth File Structure
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```json
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// API Key authentication
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{
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"OPENAI_API_KEY": "sk-..."
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}
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// OAuth authentication
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{
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"tokens": {
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"access_token": "..."
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}
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}
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```
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## SDK Usage
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### Client Initialization
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```typescript
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import { Codex } from "@openai/codex-sdk";
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// With API key
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const codex = new Codex({ apiKey: "sk-..." });
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// Without API key (uses default auth)
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const codex = new Codex();
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```
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Dynamic import is used to avoid bundling the SDK:
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```typescript
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const { Codex } = await import("@openai/codex-sdk");
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```
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### Thread Management
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```typescript
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// Start new thread
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const thread = codex.startThread();
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// Resume existing thread
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const thread = codex.resumeThread(threadId);
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```
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### Running Prompts
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```typescript
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const { events } = await thread.runStreamed(prompt);
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for await (const event of events) {
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// Process events
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}
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```
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## Event Types
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| Event Type | Description |
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|------------|-------------|
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| `thread.started` | Thread initialized, contains `thread_id` |
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| `item.completed` | Item finished, check for `agent_message` type |
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| `turn.failed` | Turn failed with error message |
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### Event Structure
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```typescript
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// thread.started
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{
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type: "thread.started",
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thread_id: "thread_abc123"
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}
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// item.completed (agent message)
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{
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type: "item.completed",
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item: {
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type: "agent_message",
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text: "Response text"
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}
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}
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// turn.failed
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{
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type: "turn.failed",
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error: {
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message: "Error description"
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}
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}
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```
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## Response Schema
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```typescript
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// CodexRunResultSchema
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type CodexRunResult = string | {
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result?: string;
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output?: string;
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message?: string;
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// ...additional fields via passthrough
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};
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```
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Content is extracted in priority order: `result` > `output` > `message`
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## Thread ID Retrieval
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Thread ID can be obtained from multiple sources:
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1. `thread.started` event's `thread_id` property
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2. Thread object's `id` getter (after first turn)
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3. Thread object's `threadId` or `_id` properties (fallbacks)
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```typescript
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function getThreadId(thread: unknown): string | null {
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const value = thread as { id?: string; threadId?: string; _id?: string };
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return value.id ?? value.threadId ?? value._id ?? null;
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}
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```
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## Agent Modes
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Modes are implemented via prompt prefixing:
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| Mode | Prompt Prefix |
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|------|---------------|
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| `build` | No prefix (default) |
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| `plan` | `"Make a plan before acting.\n\n"` |
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| `chat` | `"Answer conversationally.\n\n"` |
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```typescript
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function withModePrefix(prompt: string, mode: AgentMode): string {
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if (mode === "plan") {
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return `Make a plan before acting.\n\n${prompt}`;
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}
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if (mode === "chat") {
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return `Answer conversationally.\n\n${prompt}`;
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}
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return prompt;
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}
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```
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## Error Handling
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- `turn.failed` events are captured but don't throw
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- Thread ID is still returned on error for potential resumption
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- Events iterator may throw after errors - caught and logged
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```typescript
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interface CodexPromptResult {
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result: unknown;
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threadId?: string | null;
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error?: string; // Set if turn failed
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}
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```
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## Conversion to Universal Format
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Codex output is converted via `convertCodexOutput()`:
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1. Parse with `CodexRunResultSchema`
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2. If result is string, use directly
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3. Otherwise extract from `result`, `output`, or `message` fields
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4. Wrap as assistant message entry
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## Session Continuity
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- Thread ID persists across prompts
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- Use `resumeThread(threadId)` to continue conversation
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- Thread ID is captured from `thread.started` event or thread object
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## Notes
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- SDK is dynamically imported to reduce bundle size
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- No explicit timeout (relies on SDK defaults)
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- Thread ID may not be available until first event
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- Error messages are preserved for debugging
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- Working directory is not explicitly set (SDK handles internally)
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